Re: [PATCH v16 2/5] random: add vgetrandom_alloc() syscall
From: Eric Biggers
Date: Thu May 30 2024 - 23:59:30 EST
On Tue, May 28, 2024 at 02:19:51PM +0200, Jason A. Donenfeld wrote:
> +/**
> + * sys_vgetrandom_alloc - Allocate opaque states for use with vDSO getrandom().
> + *
> + * @num: On input, a pointer to a suggested hint of how many states to
> + * allocate, and on return the number of states actually allocated.
> + *
> + * @size_per_each: On input, must be zero. On return, the size of each state allocated,
> + * so that the caller can split up the returned allocation into
> + * individual states.
> + *
> + * @addr: Reserved, must be zero.
> + *
> + * @flags: Reserved, must be zero.
> + *
> + * The getrandom() vDSO function in userspace requires an opaque state, which
> + * this function allocates by mapping a certain number of special pages into
> + * the calling process. It takes a hint as to the number of opaque states
> + * desired, and provides the caller with the number of opaque states actually
> + * allocated, the size of each one in bytes, and the address of the first
> + * state, which may be split up into @num states of @size_per_each bytes each,
> + * by adding @size_per_each to the returned first state @num times, while
> + * ensuring that no single state straddles a page boundary.
> + *
> + * Returns the address of the first state in the allocation on success, or a
> + * negative error value on failure.
> + *
> + * The returned address of the first state may be passed to munmap(2) with a
> + * length of `(size_t)num * (size_t)size_per_each`, in order to deallocate the
> + * memory, after which it is invalid to pass it to vDSO getrandom().
Wouldn't a munmap with '(size_t)num * (size_t)size_per_each' be potentially too
short, due to how the allocation is sized such that states don't cross page
boundaries?
- Eric