Re: [PATCH 1/8] perf/x86/uncore: Save the unit control address of all units

From: Tim Chen
Date: Mon Jun 10 2024 - 18:41:10 EST


On Mon, 2024-06-10 at 13:16 -0700, kan.liang@xxxxxxxxxxxxxxx wrote:
> From: Kan Liang <kan.liang@xxxxxxxxxxxxxxx>
>
> The unit control address of some CXL units may be wrongly calculated
> under some configuration on a EMR machine.
>
> The current implementation only saves the unit control address of the
> units from the first die, and the first unit of the rest of dies. Perf
> assumed that the units from the other dies have the same offset as the
> first die. So the unit control address of the rest of the units can be
> calculated. However, the assumption is wrong, especially for the CXL
> units.
>
> Introduce an RB tree for each uncore type to save the unit control
> address and ID information for all the units.
>
> Compared with the current implementation, more space is required to save
> the information of all units. The extra size should be acceptable.
> For example, on EMR, there are 221 units at most. For a 2-socket machine,
> the extra space is ~6KB at most.
>
> Tested-by: Yunying Sun <yunying.sun@xxxxxxxxx>
> Signed-off-by: Kan Liang <kan.liang@xxxxxxxxxxxxxxx>
> ---
> arch/x86/events/intel/uncore_discovery.c | 79 +++++++++++++++++++++++-
> arch/x86/events/intel/uncore_discovery.h | 10 +++
> 2 files changed, 87 insertions(+), 2 deletions(-)
>
> diff --git a/arch/x86/events/intel/uncore_discovery.c b/arch/x86/events/intel/uncore_discovery.c
> index 9a698a92962a..ce520e69a3c1 100644
> --- a/arch/x86/events/intel/uncore_discovery.c
> +++ b/arch/x86/events/intel/uncore_discovery.c
> @@ -93,6 +93,8 @@ add_uncore_discovery_type(struct uncore_unit_discovery *unit)
> if (!type->box_ctrl_die)
> goto free_type;
>
> + type->units = RB_ROOT;
> +
> type->access_type = unit->access_type;
> num_discovered_types[type->access_type]++;
> type->type = unit->box_type;
> @@ -120,10 +122,59 @@ get_uncore_discovery_type(struct uncore_unit_discovery *unit)
> return add_uncore_discovery_type(unit);
> }
>
> +static inline bool unit_less(struct rb_node *a, const struct rb_node *b)
> +{
> + struct intel_uncore_discovery_unit *a_node, *b_node;
> +
> + a_node = rb_entry(a, struct intel_uncore_discovery_unit, node);
> + b_node = rb_entry(b, struct intel_uncore_discovery_unit, node);
> +
> + if (a_node->pmu_idx < b_node->pmu_idx)
> + return true;
> + if (a_node->pmu_idx > b_node->pmu_idx)
> + return false;
> +
> + if (a_node->die < b_node->die)
> + return true;
> + if (a_node->die > b_node->die)
> + return false;
> +
> + return 0;

Will it be better if the rb_node is sorted by id instead
of pmu_idx+die?

Then it will be faster for uncore_find_unit() to run in
O(log(N)) instead of O(N). Right now it looks like we
are traversing the whole tree to find the entry with the
id.

Tim

> +}
> +
> +static inline struct intel_uncore_discovery_unit *
> +uncore_find_unit(struct rb_root *root, unsigned int id)
> +{
> + struct intel_uncore_discovery_unit *unit;
> + struct rb_node *node;
> +
> + for (node = rb_first(root); node; node = rb_next(node)) {
> + unit = rb_entry(node, struct intel_uncore_discovery_unit, node);
> + if (unit->id == id)
> + return unit;
> + }
> +
> + return NULL;
> +}
> +