Re: [PATCH V7 0/9] SCHED_DEADLINE server infrastructure

From: Daniel Bristot de Oliveira
Date: Fri Jun 21 2024 - 11:16:45 EST


On 6/21/24 17:09, Vineeth Remanan Pillai wrote:
> On Fri, Jun 21, 2024 at 10:59 AM Daniel Bristot de Oliveira
> <bristot@xxxxxxxxxx> wrote:
>>
>> On 6/21/24 16:41, Vineeth Remanan Pillai wrote:
>>> Sorry that I could not get to reviewing and testing this revision. In
>>> v6 we had experienced a minor bug where suspend/resume had issues with
>>> dlserver. Since suspend does not do dequeue, dlserver is not stopped
>>> and this causes the premature wakeups.
>>
>> Ouch! I will have a look next week on this. Do you guys know any other bug?
>>
>> an earlier report without necessarily a fix/work around is a good thing
>> for us to try to reproduce it/think about it as earlier as we can...
>>
> Sorry my mistake, I was buried in other things and missed reporting
> this earlier.

no worries.

>
> There was another minor regression seen lately after we fixed the
> above issue- idle cpu was spending more time in C7 than C10 with the
> dlserver changes. This was reported very recently and we haven't
> investigated this much yet. Just a heads up and will keep you posted
> as we know more.

Maybe that is an expected side effect because of the timer for the server, AFAIR you
guys are using a short period large runtime (25ms/50ms)?

> Thanks,
> Vineeth