Optimize for common path when placing an entity with no lag.calculating
Since adjusting a zero lag is always going to produce a zero lag regardless
of the local load, don't bother about calaculating the adjusting factor.
Signed-off-by: Fernand Sieber <sieberf@xxxxxxxxxx>
Cc: Ingo Molnar <mingo@xxxxxxxxxx>
Cc: Peter Zijlstra <peterz@xxxxxxxxxxxxx>
Cc: Juri Lelli <juri.lelli@xxxxxxxxxx>
Cc: Vincent Guittot <vincent.guittot@xxxxxxxxxx>
---
kernel/sched/fair.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/kernel/sched/fair.c b/kernel/sched/fair.c
index 8a5b1ae0aa55..e78272c87274 100644
--- a/kernel/sched/fair.c
+++ b/kernel/sched/fair.c
@@ -5190,7 +5190,7 @@ place_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int flags)
*
* EEVDF: placement strategy #1 / #2
*/
- if (sched_feat(PLACE_LAG) && cfs_rq->nr_running) {
+ if (se->vlag && sched_feat(PLACE_LAG) && cfs_rq->nr_running) {
struct sched_entity *curr = cfs_rq->curr;
unsigned long load;