[PATCH 5/5] debugobjects: Delete a piece of redundant code

From: Zhen Lei
Date: Mon Sep 02 2024 - 10:10:25 EST


The statically allocated objects are all located in obj_static_pool[],
no one will use them anymore, the whole memory of obj_static_pool[] will
be reclaimed later. Therefore, there is no need to split the remaining
statically nodes in list obj_pool into isolated ones. Just write
INIT_HLIST_HEAD(&obj_pool) is enough. Since hlist_move_list() directly
discards the old list, even this can be omitted.

Signed-off-by: Zhen Lei <thunder.leizhen@xxxxxxxxxx>
---
lib/debugobjects.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)

diff --git a/lib/debugobjects.c b/lib/debugobjects.c
index 998724e9dee526b..d3845705db955fa 100644
--- a/lib/debugobjects.c
+++ b/lib/debugobjects.c
@@ -1333,10 +1333,7 @@ static int __init debug_objects_replace_static_objects(void)
* active object references.
*/

- /* Remove the statically allocated objects from the pool */
- hlist_for_each_entry_safe(obj, tmp, &obj_pool, node)
- hlist_del(&obj->node);
- /* Move the allocated objects to the pool */
+ /* Replace the statically allocated objects list with the allocated objects list */
hlist_move_list(&objects, &obj_pool);

/* Replace the active object references */
--
2.34.1