[patch 24/25] debugobjects: Refill per CPU pool more agressively
From: Thomas Gleixner
Date: Mon Oct 07 2024 - 12:56:10 EST
Right now the per CPU pools are only refilled when they become
empty. That's suboptimal especially when there are still non-freed objects
in the to free list.
Check whether an allocation from the per CPU pool emptied a batch and try
to allocate from the free pool if that still has objects available.
kmem_cache_alloc() kmem_cache_free()
Baseline: 295k 245k
Refill: 225k 173k
Signed-off-by: Thomas Gleixner <tglx@xxxxxxxxxxxxx>
---
lib/debugobjects.c | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
--- a/lib/debugobjects.c
+++ b/lib/debugobjects.c
@@ -255,6 +255,24 @@ static struct debug_obj *pcpu_alloc(void
if (likely(obj)) {
pcp->cnt--;
+ /*
+ * If this emptied a batch try to refill from the
+ * free pool. Don't do that if this was the top-most
+ * batch as pcpu_free() expects the per CPU pool
+ * to be less than ODEBUG_POOL_PERCPU_SIZE.
+ */
+ if (unlikely(pcp->cnt < (ODEBUG_POOL_PERCPU_SIZE - ODEBUG_BATCH_SIZE) &&
+ !(pcp->cnt % ODEBUG_BATCH_SIZE))) {
+ /*
+ * Don't try to allocate from the regular pool here
+ * to not exhaust it prematurely.
+ */
+ if (pool_count(&pool_to_free)) {
+ guard(raw_spinlock)(&pool_lock);
+ pool_move_batch(pcp, &pool_to_free);
+ pcpu_refill_stats();
+ }
+ }
return obj;
}