Re: [PATCH v5 30/40] x86/resctrl: Describe resctrl's bitmap size assumptions

From: Tony Luck
Date: Tue Oct 08 2024 - 14:50:58 EST


On Fri, Oct 04, 2024 at 06:03:37PM +0000, James Morse wrote:
> resctrl operates on configuration bitmaps and a bitmap of allocated
> CLOSID, both are stored in a u32.
>
> MPAM supports configuration/portion bitmaps and PARTIDs larger
> than will fit in a u32.
>
> Add some preprocessor values that make it clear why MPAM clamps
> some of these values. This will make it easier to find code related
> to these values if this resctrl behaviour ever changes.

...

> +#define RESCTRL_MAX_CLOSID 32

Do you really need to do this? Intel x86 architecture allows for more than
32 CLOSIDs, it's just expensive in h/w to get past 16 ... so I picked
that trivial bitmap allocator in ages past. But if ARM can have more,
then why would you need to clamp the value? File system code could ask
architecture code to allocate a CLOSID. On x86 that will fail when there
are no more CLOSIDs, so filesystem will fail the mkdir(2).

Or, since you put closid_alloc() into the filesystem code you could
change the closid_free_map to u64.

If you really do want to have this #define ... maybe you should use it
in place of the hard coded 32 here:

static void closid_init(void)
{
struct resctrl_schema *s;
u32 rdt_min_closid = 32;
}


> +#define RESCTRL_MAX_CBM 32

Intel x86 could plausibly expand the cache bitmap size (the MSRs
that store them currenly have bits 63:32 reserved, but that could be
changed). The only 32-bit limits are the CPUID field that enumerates
CBM_LEN and the CPUID field that enumerates the shared bitmap. The
length has space for expansion, the share bitfiled does not. So if
Intel did go to more than 32-bits we'd be stuck making sure any shared
bits were in the lower 32-bits.

-Tony