Re: [patch 15/25] debugobjects: Rework object allocation

From: Leizhen (ThunderTown)
Date: Thu Oct 10 2024 - 02:40:31 EST




On 2024/10/8 0:50, Thomas Gleixner wrote:
> The current allocation scheme tries to allocate from the per CPU pool
> first. If that fails it allocates one object from the global pool and then
> refills the per CPU pool from the global pool.
>
> That is in the way of switching the pool management to batch mode as the
> global pool needs to be a strict stack of batches, which does not allow
> to allocate single objects.
>
> Rework the code to refill the per CPU pool first and then allocate the
> object from the refilled batch. Also try to allocate from the to free pool
> first to avoid freeing and reallocating objects.

Reviewed-by: Zhen Lei <thunder.leizhen@xxxxxxxxxx>

>
> Signed-off-by: Thomas Gleixner <tglx@xxxxxxxxxxxxx>
> ---
> lib/debugobjects.c | 144 +++++++++++++++++++++++++----------------------------
> 1 file changed, 69 insertions(+), 75 deletions(-)
>
> --- a/lib/debugobjects.c
> +++ b/lib/debugobjects.c
> @@ -141,6 +141,64 @@ static __always_inline bool pool_must_re
> return pool_count(pool) < pool->min_cnt / 2;
> }
>
> +static bool pool_move_batch(struct obj_pool *dst, struct obj_pool *src)
> +{
> + if (dst->cnt + ODEBUG_BATCH_SIZE > dst->max_cnt || !src->cnt)
> + return false;
> +
> + for (int i = 0; i < ODEBUG_BATCH_SIZE && src->cnt; i++) {
> + struct hlist_node *node = src->objects.first;
> +
> + WRITE_ONCE(src->cnt, src->cnt - 1);
> + WRITE_ONCE(dst->cnt, dst->cnt + 1);
> +
> + hlist_del(node);
> + hlist_add_head(node, &dst->objects);
> + }
> + return true;
> +}
> +
> +static struct debug_obj *__alloc_object(struct hlist_head *list)
> +{
> + struct debug_obj *obj;
> +
> + if (unlikely(!list->first))
> + return NULL;
> +
> + obj = hlist_entry(list->first, typeof(*obj), node);
> + hlist_del(&obj->node);
> + return obj;
> +}
> +
> +static struct debug_obj *pcpu_alloc(void)
> +{
> + struct obj_pool *pcp = this_cpu_ptr(&pool_pcpu);
> +
> + lockdep_assert_irqs_disabled();
> +
> + for (;;) {
> + struct debug_obj *obj = __alloc_object(&pcp->objects);
> +
> + if (likely(obj)) {
> + pcp->cnt--;
> + return obj;
> + }
> +
> + guard(raw_spinlock)(&pool_lock);
> + if (!pool_move_batch(pcp, &pool_to_free)) {
> + if (!pool_move_batch(pcp, &pool_global))
> + return NULL;
> + }
> + obj_pool_used += pcp->cnt;
> +
> + if (obj_pool_used > obj_pool_max_used)
> + obj_pool_max_used = obj_pool_used;
> +
> + if (pool_global.cnt < obj_pool_min_free)
> + obj_pool_min_free = pool_global.cnt;
> + }
> +}
> +
> static void free_object_list(struct hlist_head *head)
> {
> struct hlist_node *tmp;
> @@ -158,7 +216,6 @@ static void free_object_list(struct hlis
> static void fill_pool_from_freelist(void)
> {
> static unsigned long state;
> - struct debug_obj *obj;
>
> /*
> * Reuse objs from the global obj_to_free list; they will be
> @@ -180,17 +237,11 @@ static void fill_pool_from_freelist(void
> if (test_bit(0, &state) || test_and_set_bit(0, &state))
> return;
>
> - guard(raw_spinlock)(&pool_lock);
> - /*
> - * Recheck with the lock held as the worker thread might have
> - * won the race and freed the global free list already.
> - */
> - while (pool_to_free.cnt && (pool_global.cnt < pool_global.min_cnt)) {
> - obj = hlist_entry(pool_to_free.objects.first, typeof(*obj), node);
> - hlist_del(&obj->node);
> - WRITE_ONCE(pool_to_free.cnt, pool_to_free.cnt - 1);
> - hlist_add_head(&obj->node, &pool_global.objects);
> - WRITE_ONCE(pool_global.cnt, pool_global.cnt + 1);
> + /* Avoid taking the lock when there is no work to do */
> + while (pool_should_refill(&pool_global) && pool_count(&pool_to_free)) {
> + guard(raw_spinlock)(&pool_lock);
> + /* Move a batch if possible */
> + pool_move_batch(&pool_global, &pool_to_free);
> }
> clear_bit(0, &state);
> }
> @@ -251,74 +302,17 @@ static struct debug_obj *lookup_object(v
> return NULL;
> }
>
> -/*
> - * Allocate a new object from the hlist
> - */
> -static struct debug_obj *__alloc_object(struct hlist_head *list)
> +static struct debug_obj *alloc_object(void *addr, struct debug_bucket *b,
> + const struct debug_obj_descr *descr)
> {
> - struct debug_obj *obj = NULL;
> -
> - if (list->first) {
> - obj = hlist_entry(list->first, typeof(*obj), node);
> - hlist_del(&obj->node);
> - }
> -
> - return obj;
> -}
> -
> -static struct debug_obj *
> -alloc_object(void *addr, struct debug_bucket *b, const struct debug_obj_descr *descr)
> -{
> - struct obj_pool *percpu_pool = this_cpu_ptr(&pool_pcpu);
> struct debug_obj *obj;
>
> - if (likely(obj_cache)) {
> - obj = __alloc_object(&percpu_pool->objects);
> - if (obj) {
> - percpu_pool->cnt--;
> - goto init_obj;
> - }
> - } else {
> + if (likely(obj_cache))
> + obj = pcpu_alloc();
> + else
> obj = __alloc_object(&pool_boot);
> - goto init_obj;
> - }
> -
> - raw_spin_lock(&pool_lock);
> - obj = __alloc_object(&pool_global.objects);
> - if (obj) {
> - obj_pool_used++;
> - WRITE_ONCE(pool_global.cnt, pool_global.cnt - 1);
> -
> - /*
> - * Looking ahead, allocate one batch of debug objects and
> - * put them into the percpu free pool.
> - */
> - if (likely(obj_cache)) {
> - int i;
> -
> - for (i = 0; i < ODEBUG_BATCH_SIZE; i++) {
> - struct debug_obj *obj2;
> -
> - obj2 = __alloc_object(&pool_global.objects);
> - if (!obj2)
> - break;
> - hlist_add_head(&obj2->node, &percpu_pool->objects);
> - percpu_pool->cnt++;
> - obj_pool_used++;
> - WRITE_ONCE(pool_global.cnt, pool_global.cnt - 1);
> - }
> - }
> -
> - if (obj_pool_used > obj_pool_max_used)
> - obj_pool_max_used = obj_pool_used;
> -
> - if (pool_global.cnt < obj_pool_min_free)
> - obj_pool_min_free = pool_global.cnt;
> - }
> - raw_spin_unlock(&pool_lock);
>
> -init_obj:
> - if (obj) {
> + if (likely(obj)) {
> obj->object = addr;
> obj->descr = descr;
> obj->state = ODEBUG_STATE_NONE;
>
> .
>

--
Regards,
Zhen Lei