Re: [External] Re: [PATCH] RISC-V: ACPI: fix early_ioremap to early_memremap

From: Alexandre Ghiti
Date: Mon Oct 14 2024 - 09:02:02 EST


On 14/10/2024 14:30, yunhui cui wrote:
Hi Alex,

On Mon, Oct 14, 2024 at 8:12 PM Alexandre Ghiti <alex@xxxxxxxx> wrote:
Hi Yunhui,

On 14/10/2024 11:47, Yunhui Cui wrote:
When SVPBMT is enabled, __acpi_map_table() will directly access the
data in DDR through the IO attribute, rather than through hardware
cache consistency, resulting in incorrect data in the obtained ACPI
table.

The log: ACPI: [ACPI:0x18] Invalid zero length.

We do not assume whether the bootloader flushes or not. We should
access in a cacheable way instead of maintaining cache consistency
by software.

Signed-off-by: Yunhui Cui <cuiyunhui@xxxxxxxxxxxxx>
---
arch/riscv/kernel/acpi.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/arch/riscv/kernel/acpi.c b/arch/riscv/kernel/acpi.c
index 6e0d333f57e5..3177c9af8764 100644
--- a/arch/riscv/kernel/acpi.c
+++ b/arch/riscv/kernel/acpi.c
@@ -210,7 +210,7 @@ void __init __iomem *__acpi_map_table(unsigned long phys, unsigned long size)
if (!size)
return NULL;

- return early_ioremap(phys, size);
+ return early_memremap(phys, size);
}

void __init __acpi_unmap_table(void __iomem *map, unsigned long size)

It makes sense to me since with this, we don't have to care about how
the firmware mapped the table. And it mimics all other architectures
(arm64, loongarch and x86).

Here is the corresponding fixes tag:

Fixes: 3b426d4b5b14 ("RISC-V: ACPI : Fix for usage of pointers in
different address space")

With the corresponding fix in __acpi_unmap_table() as pointed by Sunil,
you can add:

Reviewed-by: Alexandre Ghiti <alexghiti@xxxxxxxxxxxx>

And regarding the sparse error, I don't see any other architecture
casting to __iomem, so maybe that's not necessary anymore?
OK. I will make the changes in v2. Regarding the sparse error, I will
use another patch specifically to solve it. Is that okay?


If the second patch only consists in casting, I would not use another patch since the patch 2 would fix something introduced in patch 1.

But if patch 2 is more complicated,  it may make sense to do as you suggest, the goal is to merge patch 1 asap.

Thanks!

Alex



Thanks,

Alex


Thanks,
Yunhui