Re: [PATCH 3/3] crypto: x86/crc32c - eliminate jump table and excessive unrolling

From: Eric Biggers
Date: Mon Oct 14 2024 - 15:01:51 EST


On Mon, Oct 14, 2024 at 04:30:05PM +0000, David Laight wrote:
> From: Eric Biggers
> > Sent: 14 October 2024 05:25
> >
> > crc32c-pcl-intel-asm_64.S has a loop with 1 to 127 iterations fully
> > unrolled and uses a jump table to jump into the correct location. This
> > optimization is misguided, as it bloats the binary code size and
> > introduces an indirect call. x86_64 CPUs can predict loops well, so it
> > is fine to just use a loop instead. Loop bookkeeping instructions can
> > compete with the crc instructions for the ALUs, but this is easily
> > mitigated by unrolling the loop by a smaller amount, such as 4 times.
>
> Do you need to unroll it at all?

It looks like on most CPUs, no. On Haswell, Emerald Rapids, Zen 2 it does not
make a significant difference. However, it helps on Zen 5.

> > + # Unroll the loop by a factor of 4 to reduce the overhead of the loop
> > + # bookkeeping instructions, which can compete with crc32q for the ALUs.
> > +.Lcrc_3lanes_4x_loop:
> > + crc32q (bufp), crc_init_q
> > + crc32q (bufp,chunk_bytes_q), crc1
> > + crc32q (bufp,chunk_bytes_q,2), crc2
> > + crc32q 8(bufp), crc_init_q
> > + crc32q 8(bufp,chunk_bytes_q), crc1
> > + crc32q 8(bufp,chunk_bytes_q,2), crc2
> > + crc32q 16(bufp), crc_init_q
> > + crc32q 16(bufp,chunk_bytes_q), crc1
> > + crc32q 16(bufp,chunk_bytes_q,2), crc2
> > + crc32q 24(bufp), crc_init_q
> > + crc32q 24(bufp,chunk_bytes_q), crc1
> > + crc32q 24(bufp,chunk_bytes_q,2), crc2
> > + add $32, bufp
> > + sub $4, %eax
> > + jge .Lcrc_3lanes_4x_loop
>
> If you are really lucky you'll get two memory reads/clock.
> So you won't ever to do than two crc32/clock.
> Looking at Agner's instruction latency tables I don't think
> any cpu can do more that one per clock, or pipeline them.
> I think that means you don't even need two (never mind 3)
> buffers.

On most Intel and AMD CPUs (I tested Haswell for old Intel, Emerald Rapids for
new Intel, and Zen 2 for slightly-old AMD), crc32q has 3 cycle latency and 1 per
cycle throughput. So you do need at least 3 streams.

AMD Zen 5 has much higher crc32q throughput and seems to want up to 7 streams.
This is not implemented yet.

> Most modern x86 can do 4 or 5 (or even more) ALU operations
> per clock - depending on the combination of instructions.
>
> Replace the loop termination with a comparison of 'bufp'
> against a pre-calculated limit and you get two instructions
> (that might get merged into one u-op) for the loop overhead.
> They'll run in parallel with the crc32q instructions.

That's actually still three instructions: add, cmp, and jne.

I tried it on both Intel and AMD, and it did not help.

> I've never managed to get a 1-clock loop, but two is easy.
> You might find that just:
> 10:
> crc32q (bufp), crc
> crc32q 8(bufp), crc
> add $16, bufp
> cmp bufp, buf_lim
> jne 10b
> will run at 8 bytes/clock on modern intel cpu.

No, the latency of crc32q is still three cycles. You need three streams.

> You can write that in C with a simple asm function for the crc32
> instruction itself.

Well, the single-stream CRC32C implementation already does that; see
arch/x86/crypto/crc32c-intel_glue.c. Things are not as simple for this
multi-stream implementation, which uses pclmulqdq to combine the CRCs.

- Eric