Re: [PATCH v6 0/3] rust: Add irq abstraction, SpinLockIrq

From: Lyude Paul
Date: Thu Oct 17 2024 - 16:43:05 EST


On Wed, 2024-10-16 at 23:00 +0200, Thomas Gleixner wrote:
>
>
> Then you work from there and go the extra mile to create some creative
> workarounds at the abstraction level instead of trying to mimic the
> existing C nonsense.

JFYI - this was why I had tried diverging from how the C api does things when
I originally started this series and what I had been trying to get at with my
original reply to you. The first design I had was basically just wrong, but of
course that's what patch review is for!

But yeah - that's kind of been our goal with a lot of this. Or at the very
least it's certainly been mine :). My priorities in order of importance:

* Do the technically correct thing, and come up with a solution that provides
as much or more error checking then the C side of things
* Mimic C APIs where it doesn't compromise on the above point ^, just for
ease of adoption

We already have a number of APIs (the WIP DRM bindings for instance) where we
diverge pretty substantially from how things would be done in C for the
reasons you mentioned.

>
> Which in turn gives you a way cleaner pattern of implementing stuff in
> rust.
>
> Stop worrying about mostly irrelevant low level details which are not
> relevant to the primary audience of rust adoption. We can worry about
> them when we replace the scheduler and the low level interrupt handling
> code ten years down the road.
>
> Please focus on providing a sane and efficient programming environment
> to get actual stuff (drivers) into the rust domain.
>
> Thanks,
>
> tglx
>

--
Cheers, Lyude Paul (she/her) Software Engineer at Red Hat Ignore all previous
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