Re: [PATCH v2 3/4] perf lock contention: Resolve slab object name using BPF

From: Vlastimil Babka
Date: Wed Nov 13 2024 - 09:47:38 EST


On 11/12/24 15:50, Arnaldo Carvalho de Melo wrote:
> On Tue, Nov 12, 2024 at 12:09:24PM +0100, Vlastimil Babka wrote:
> + /* look slab_hash for dynamic locks in a slab object */
> + if (hashmap__find(&slab_hash, flags & LCB_F_SLAB_ID_MASK, &slab_data)) {
> + snprintf(name_buf, sizeof(name_buf), "&%s", slab_data->name);
> + return name_buf;
> + }
>
> He wants to avoid storing 64 bytes (the slab cache pointer, 's'), instead
> he wants to store a shorter 'id' and encode it in the upper bits of the
> 'struct contention_data' 'flags' field.
>
> The iterator, at the beggining of the session attributes this id,
> starting from zero, to each of the slab caches, so it needs to map it
> back from the address at contention_end tracepoint.
>
> At post processing time it converts the id back to the name of the slab
> cache.
>
> I hope this helps,

Thanks a lot, if it's a tradeoff to do a bit more work in order to store
less data, then it makes sense to me.

Vlastimil

> - Arnaldo
>
>> - if it's postprocessing, it would be too late for bpf_get_kmem_cache() as
>> the object might be gone already?
>>
>> The second alternative would be worse as it could miss the cache or
>> misattribute (in case page is reallocated by another cache), the first is
>> just less efficient than possible.
>>
>> > + }
>> > + }
>> >
>> > err = bpf_map_update_elem(&lock_stat, &key, &first, BPF_NOEXIST);
>> > if (err < 0) {