Re: [PATCH] drm/msm: UAPI error reporting
From: Rob Clark
Date: Fri Nov 22 2024 - 21:41:59 EST
On Fri, Nov 22, 2024 at 4:19 PM Konrad Dybcio
<konrad.dybcio@xxxxxxxxxxxxxxxx> wrote:
>
> On 22.11.2024 4:51 PM, Rob Clark wrote:
> > On Fri, Nov 22, 2024 at 4:21 AM Konrad Dybcio
> > <konrad.dybcio@xxxxxxxxxxxxxxxx> wrote:
> >>
> >> On 21.11.2024 5:48 PM, Rob Clark wrote:
> >>> From: Rob Clark <robdclark@xxxxxxxxxxxx>
> >>>
> >>> Debugging incorrect UAPI usage tends to be a bit painful, so add a
> >>> helper macro to make it easier to add debug logging which can be enabled
> >>> at runtime via drm.debug.
> >>>
> >>> Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>
> >>> ---
> >>
> >> [...]
> >>
> >>> +/* Helper for returning a UABI error with optional logging which can make
> >>> + * it easier for userspace to understand what it is doing wrong.
> >>> + */
> >>> +#define UERR(err, drm, fmt, ...) \
> >>> + ({ DRM_DEV_DEBUG_DRIVER((drm)->dev, fmt, ##__VA_ARGS__); -(err); })
> >>> +
> >>> #define DBG(fmt, ...) DRM_DEBUG_DRIVER(fmt"\n", ##__VA_ARGS__)
> >>> #define VERB(fmt, ...) if (0) DRM_DEBUG_DRIVER(fmt"\n", ##__VA_ARGS__)
> >>
> >> I'm generally not a fan of adding driver-specific debug prints..
> >>
> >> Maybe that's something that could be pushed to the drm-common layer
> >> or even deeper down the stack?
> >
> > Even if we had something like DRM_DBG_UABI_ERROR() I'd probably still
> > just #define UERR() to be a wrapper for it, since line length/wrapping
> > tends to be a bit of a challenge. And I have a fairly substantial
> > patch stack on top of this adding sparse/vm_bind support. (Debugging
> > that was actually the motivation for this patch.)
>
> Alright, let's not get in the way then
>
> > I noticed that xe has something similar, but slightly different shape,
> > in the form of XE_IOCTL_DBG().. but that kinda just moves the line
> > length problem into the if() conditional. (And doesn't provide the
> > benefit of being able to display the incorrect param.)
>
> Maybe rust comes one day and the lines will start growing vertically ;)
Rust for the userspace facing rendernode side of the driver, in
particular, would be interesting for me, tbh. Especially if handle
related rust<->c layers are designed properly. I've lost track of how
many handle lifetime race condition UAF's I've seen ;-)
Re-writing entire drivers is a big lift, especially when there is so
much hw+features to enable. KMS is limited to drm master (generally a
somewhat privileged process), so less of a concern from a security
standpoint. Much of the GPU side of things is "boring" power related
stuff (suspend/resume/devfreq). But the rendernode ioctls are open to
any process that can use the GPU in a typical setup.
BR,
-R