Re: [PATCH v2] drm: bridge: fsl-ldb: fixup mode on freq mismatch

From: Nikolaus Voss
Date: Wed Dec 11 2024 - 11:48:07 EST


Hi Marek,

On 09.12.2024 22:51, Marek Vasut wrote:
On 12/9/24 10:27 AM, Nikolaus Voss wrote:
On 07.12.2024 12:46, Marek Vasut wrote:
On 12/4/24 11:40 AM, Nikolaus Voss wrote:
LDB clock has to be a fixed multiple of the pixel clock.
As LDB and pixel clock are derived from different clock sources

Can you please share the content of /sys/kernel/debug/clk/clk_summary ?

Sure. Without my patch:

     video_pll1_ref_sel               1       1        0 24000000 0          0     50000      Y      deviceless no_connection_id
        video_pll1                    1       1        0 1039500000 0          0     50000      Y         deviceless no_connection_id
           video_pll1_bypass          1       1        0 1039500000 0          0     50000      Y            deviceless no_connection_id
              video_pll1_out          2       2        0 1039500000 0          0     50000      Y               deviceless no_connection_id
                 media_ldb            1       1        0 346500000 0          0     50000      Y 32ec0000.blk- ctrl:bridge@5c     ldb
                                                  deviceless no_connection_id
                    media_ldb_root_clk 0       0        0 346500000 0          0     50000      Y                     deviceless                      no_connection_id
                 media_disp2_pix      1       1        0 51975000 0          0     50000      Y                  deviceless no_connection_id
                    media_disp2_pix_root_clk 1       1        0 51975000    0          0     50000      Y 32e90000.display- controller     pix

Here 346500000 (media_ldb) != 7 * 51975000 (media_disp2_pix)
   -> distorted panel image (if any).
The requested panel pixel clock from EDID is 51200000.

Right, this is what Miquel is trying to solve with their series.

This is the same with my patch:

     video_pll1_ref_sel               1       1        0 24000000 0          0     50000      Y      deviceless no_connection_id
        video_pll1                    1       1        0 1039500000 0          0     50000      Y         deviceless no_connection_id
           video_pll1_bypass          1       1        0 1039500000 0          0     50000      Y            deviceless no_connection_id
              video_pll1_out          2       2        0 1039500000 0          0     50000      Y               deviceless no_connection_id
                 media_ldb            1       1        0 346500000 0          0     50000      Y 32ec0000.blk- ctrl:bridge@5c     ldb
                                                  deviceless no_connection_id
                    media_ldb_root_clk 0       0        0 346500000 0          0     50000      Y                     deviceless                      no_connection_id
                 media_disp2_pix      1       1        0 49500000 0          0     50000      Y                  deviceless no_connection_id
                    media_disp2_pix_root_clk 1       1        0 49500000    0          0     50000      Y 32e90000.display- controller     pix

So, here 346500000 (media_ldb) = 7 * 49500000 (media_disp2_pix).
   -> stable panel image, but pixel clock reduced to 49.5 MHz from requested 51.2 MHz.

Inaccurate pixel clock and non-60Hz frame rate is not a win either.

Some percents of deviation is usually not visible.

The PLL is accurate, so this kind of non-60 Hz frame rate compromise
really should not be necessary.

My conclusion: The clock source is the same

I agree .

You wrote "derived from different clock sources" above,
keyword:different, which is not correct.

, nevertheless the
ldb/pixel clock constraint cannot be satisfied without either
modifying the pll clock or the pixel clock.
In this particular case, you surely do want to modify the PLL settings
to achieve accurate pixel clock.

No, in this case there is a 3 percent deviation, resulting in 58 Hz
frame rate instead of 60 Hz.
Consider e.g. 60 FPS video playback, on 58 Hz refresh panel it will
suffer from some stutter . It is better to aim for the 60 Hz then .

This is a relevant use case, I agree. But even with a dedicated video
PLL (what a luxury in the embedded world!) you will eventually have to
drop or double a frame as the clocks are asynchronous. And the sync
problem still exists with 25 or 50 FPS videos.

--
Nikolaus Voss