Re: [RFC PATCH 0/5] drm/panthor: Protected mode support for Mali CSF GPUs
From: Maxime Ripard
Date: Wed Feb 05 2025 - 09:57:34 EST
On Tue, Feb 04, 2025 at 01:22:58PM -0500, Nicolas Dufresne wrote:
> Le lundi 03 février 2025 à 16:43 +0000, Florent Tomasin a écrit :
> > Hi Maxime, Nicolas
> >
> > On 30/01/2025 17:47, Nicolas Dufresne wrote:
> > > Le jeudi 30 janvier 2025 à 17:38 +0100, Maxime Ripard a écrit :
> > > > Hi Nicolas,
> > > >
> > > > On Thu, Jan 30, 2025 at 10:59:56AM -0500, Nicolas Dufresne wrote:
> > > > > Le jeudi 30 janvier 2025 à 14:46 +0100, Maxime Ripard a écrit :
> > > > > > Hi,
> > > > > >
> > > > > > I started to review it, but it's probably best to discuss it here.
> > > > > >
> > > > > > On Thu, Jan 30, 2025 at 01:08:56PM +0000, Florent Tomasin wrote:
> > > > > > > Hi,
> > > > > > >
> > > > > > > This is a patch series covering the support for protected mode execution in
> > > > > > > Mali Panthor CSF kernel driver.
> > > > > > >
> > > > > > > The Mali CSF GPUs come with the support for protected mode execution at the
> > > > > > > HW level. This feature requires two main changes in the kernel driver:
> > > > > > >
> > > > > > > 1) Configure the GPU with a protected buffer. The system must provide a DMA
> > > > > > > heap from which the driver can allocate a protected buffer.
> > > > > > > It can be a carved-out memory or dynamically allocated protected memory region.
> > > > > > > Some system includes a trusted FW which is in charge of the protected memory.
> > > > > > > Since this problem is integration specific, the Mali Panthor CSF kernel
> > > > > > > driver must import the protected memory from a device specific exporter.
> > > > > >
> > > > > > Why do you need a heap for it in the first place? My understanding of
> > > > > > your series is that you have a carved out memory region somewhere, and
> > > > > > you want to allocate from that carved out memory region your buffers.
> > > > > >
> > > > > > How is that any different from using a reserved-memory region, adding
> > > > > > the reserved-memory property to the GPU device and doing all your
> > > > > > allocation through the usual dma_alloc_* API?
> > > > >
> > > > > How do you then multiplex this region so it can be shared between
> > > > > GPU/Camera/Display/Codec drivers and also userspace ?
> > > >
> > > > You could point all the devices to the same reserved memory region, and
> > > > they would all allocate from there, including for their userspace-facing
> > > > allocations.
> > >
> > > I get that using memory region is somewhat more of an HW description, and
> > > aligned with what a DT is supposed to describe. One of the challenge is that
> > > Mediatek heap proposal endup calling into their TEE, meaning knowing the region
> > > is not that useful. You actually need the TEE APP guid and its IPC protocol. If
> > > we can dell drivers to use a head instead, we can abstract that SoC specific
> > > complexity. I believe each allocated addressed has to be mapped to a zone, and
> > > that can only be done in the secure application. I can imagine similar needs
> > > when the protection is done using some sort of a VM / hypervisor.
> > >
> > > Nicolas
> > >
> >
> > The idea in this design is to abstract the heap management from the
> > Panthor kernel driver (which consumes a DMA buffer from it).
> >
> > In a system, an integrator would have implemented a secure heap driver,
> > and could be based on TEE or a carved-out memory with restricted access,
> > or else. This heap driver would be responsible of implementing the
> > logic to: allocate, free, refcount, etc.
> >
> > The heap would be retrieved by the Panthor kernel driver in order to
> > allocate protected memory to load the FW and allow the GPU to enter/exit
> > protected mode. This memory would not belong to a user space process.
> > The driver allocates it at the time of loading the FW and initialization
> > of the GPU HW. This is a device globally owned protected memory.
>
> This use case also applies well for codec. The Mediatek SCP firmware needs to be
> loaded with a restricted memory too, its a very similar scenario, plus Mediatek
> chips often include a Mali. On top of that, V4L2 codecs (in general) do need to
> allocate internal scratch buffer for the IP to write to for things like motion
> vectors, reconstruction frames, entropy statistics, etc. The IP will only be
> able to write if the memory is restricted.
BTW, in such a case, do the scratch buffers need to be
protected/secure/whatever too, or would codecs be able to use any buffer
as a scratch buffer?
Maxime
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