Re: [PATCH v2 1/2] drm/sched: Fix outdated comments referencing thread
From: Philipp Stanner
Date: Thu Mar 13 2025 - 05:28:08 EST
On Wed, 2025-03-05 at 16:53 +0100, Philipp Stanner wrote:
> The GPU scheduler's comments refer to a "thread" at various places.
> Those are leftovers from commit a6149f039369 ("drm/sched: Convert drm
> scheduler to use a work queue rather than kthread").
>
> Replace all references to kthreads.
>
> Signed-off-by: Philipp Stanner <phasta@xxxxxxxxxx>
> ---
> Changes in v2:
> - Speak consistently about work items. (Danilo)
> - Remove Fixes: tags. (Danilo)
Can someone review this series pls?
thx
P.
> ---
> drivers/gpu/drm/scheduler/sched_entity.c | 8 ++++----
> drivers/gpu/drm/scheduler/sched_main.c | 24 +++++++++++++---------
> --
> include/drm/gpu_scheduler.h | 10 +++++-----
> 3 files changed, 22 insertions(+), 20 deletions(-)
>
> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c
> b/drivers/gpu/drm/scheduler/sched_entity.c
> index 87f88259ddf6..f9811420c787 100644
> --- a/drivers/gpu/drm/scheduler/sched_entity.c
> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> @@ -538,10 +538,10 @@ void drm_sched_entity_select_rq(struct
> drm_sched_entity *entity)
> return;
>
> /*
> - * Only when the queue is empty are we guaranteed that the
> scheduler
> - * thread cannot change ->last_scheduled. To enforce
> ordering we need
> - * a read barrier here. See drm_sched_entity_pop_job() for
> the other
> - * side.
> + * Only when the queue is empty are we guaranteed that
> + * drm_sched_run_job_work() cannot change entity-
> >last_scheduled. To
> + * enforce ordering we need a read barrier here. See
> + * drm_sched_entity_pop_job() for the other side.
> */
> smp_rmb();
>
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c
> b/drivers/gpu/drm/scheduler/sched_main.c
> index c634993f1346..c97655aa7ab4 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -389,7 +389,7 @@ static void drm_sched_run_free_queue(struct
> drm_gpu_scheduler *sched)
> * drm_sched_job_done - complete a job
> * @s_job: pointer to the job which is done
> *
> - * Finish the job's fence and wake up the worker thread.
> + * Finish the job's fence and resubmit the work items.
> */
> static void drm_sched_job_done(struct drm_sched_job *s_job, int
> result)
> {
> @@ -549,9 +549,10 @@ static void drm_sched_job_timedout(struct
> work_struct *work)
>
> if (job) {
> /*
> - * Remove the bad job so it cannot be freed by
> concurrent
> - * drm_sched_cleanup_jobs. It will be reinserted
> back after sched->thread
> - * is parked at which point it's safe.
> + * Remove the bad job so it cannot be freed by a
> concurrent
> + * &struct drm_sched_backend_ops.free_job. It will
> be
> + * reinserted after the scheduler's work items have
> been
> + * cancelled, at which point it's safe.
> */
> list_del_init(&job->list);
> spin_unlock(&sched->job_list_lock);
> @@ -597,10 +598,10 @@ void drm_sched_stop(struct drm_gpu_scheduler
> *sched, struct drm_sched_job *bad)
>
> /*
> * Reinsert back the bad job here - now it's safe as
> - * drm_sched_get_finished_job cannot race against us and
> release the
> + * drm_sched_get_finished_job() cannot race against us and
> release the
> * bad job at this point - we parked (waited for) any in
> progress
> - * (earlier) cleanups and drm_sched_get_finished_job will
> not be called
> - * now until the scheduler thread is unparked.
> + * (earlier) cleanups and drm_sched_get_finished_job() will
> not be
> + * called now until the scheduler's work items are submitted
> again.
> */
> if (bad && bad->sched == sched)
> /*
> @@ -613,7 +614,8 @@ void drm_sched_stop(struct drm_gpu_scheduler
> *sched, struct drm_sched_job *bad)
> * Iterate the job list from later to earlier one and
> either deactive
> * their HW callbacks or remove them from pending list if
> they already
> * signaled.
> - * This iteration is thread safe as sched thread is stopped.
> + * This iteration is thread safe as the scheduler's work
> items have been
> + * cancelled.
> */
> list_for_each_entry_safe_reverse(s_job, tmp, &sched-
> >pending_list,
> list) {
> @@ -678,9 +680,9 @@ void drm_sched_start(struct drm_gpu_scheduler
> *sched, int errno)
> struct drm_sched_job *s_job, *tmp;
>
> /*
> - * Locking the list is not required here as the sched thread
> is parked
> - * so no new jobs are being inserted or removed. Also
> concurrent
> - * GPU recovers can't run in parallel.
> + * Locking the list is not required here as the scheduler's
> work items
> + * are currently not running, so no new jobs are being
> inserted or
> + * removed. Also concurrent GPU recovers can't run in
> parallel.
> */
> list_for_each_entry_safe(s_job, tmp, &sched->pending_list,
> list) {
> struct dma_fence *fence = s_job->s_fence->parent;
> diff --git a/include/drm/gpu_scheduler.h
> b/include/drm/gpu_scheduler.h
> index 50928a7ae98e..d8bfd46c1117 100644
> --- a/include/drm/gpu_scheduler.h
> +++ b/include/drm/gpu_scheduler.h
> @@ -192,7 +192,7 @@ struct drm_sched_entity {
> * @last_scheduled:
> *
> * Points to the finished fence of the last scheduled job.
> Only written
> - * by the scheduler thread, can be accessed locklessly from
> + * by drm_sched_entity_pop_job(). Can be accessed locklessly
> from
> * drm_sched_job_arm() if the queue is empty.
> */
> struct dma_fence __rcu *last_scheduled;
> @@ -426,14 +426,14 @@ struct drm_sched_backend_ops {
> * Drivers typically issue a reset to recover from GPU
> hangs, and this
> * procedure usually follows the following workflow:
> *
> - * 1. Stop the scheduler using drm_sched_stop(). This will
> park the
> - * scheduler thread and cancel the timeout work,
> guaranteeing that
> - * nothing is queued while we reset the hardware queue
> + * 1. Stop the scheduler using drm_sched_stop(). This will
> cancel the
> + * scheduler's work items, guaranteeing that nothing is
> queued while
> + * we reset the hardware queue.
> * 2. Try to gracefully stop non-faulty jobs (optional)
> * 3. Issue a GPU reset (driver-specific)
> * 4. Re-submit jobs using drm_sched_resubmit_jobs()
> * 5. Restart the scheduler using drm_sched_start(). At that
> point, new
> - * jobs can be queued, and the scheduler thread is
> unblocked
> + * jobs can be queued, and the scheduler's work items are
> resubmitted.
> *
> * Note that some GPUs have distinct hardware queues but
> need to reset
> * the GPU globally, which requires extra synchronization
> between the