Re: [PATCH v10 20/21] futex: Implement FUTEX2_NUMA

From: Shrikanth Hegde
Date: Wed Mar 26 2025 - 11:13:02 EST




On 3/26/25 19:07, Peter Zijlstra wrote:
On Wed, Mar 26, 2025 at 06:27:20PM +0530, Shrikanth Hegde wrote:


On 3/26/25 04:26, Peter Zijlstra wrote:
On Wed, Mar 26, 2025 at 01:22:19AM +0530, Shrikanth Hegde wrote:

+ return &futex_queues[node][hash & futex_hashmask];

^^^^^^^

+ hashsize = 256 * num_possible_cpus();
+ hashsize /= num_possible_nodes();

Wouldn't it be better to use num_online_nodes? each node may get a bigger
hash bucket which means less collision no?

No. There are two problems with num_online_nodes, and both are evident
above.

Consider the case of a sparse set.

I am sorry, i didn't understand. Could you please explain?

I was confused; I should've just gone sleep :-)

The futex_queues[] array is sized MAX_NUMNODES, such that every possible
node_id has a spot. I thought we did dynamic sizing, but not so.

Anyway, using online here would lead to having to deal with hotplug,
which in turn either leads to more over-all hash buckets in the system,
or having to resize and rehash everything.

Neither are really attractive options.


Ok. got it. Thanks.
Keeping with possible nodes seems simpler.