On Wed, Mar 26, 2025 at 06:27:20PM +0530, Shrikanth Hegde wrote:
On 3/26/25 04:26, Peter Zijlstra wrote:
On Wed, Mar 26, 2025 at 01:22:19AM +0530, Shrikanth Hegde wrote:
+ return &futex_queues[node][hash & futex_hashmask];
^^^^^^^
+ hashsize = 256 * num_possible_cpus();
+ hashsize /= num_possible_nodes();
Wouldn't it be better to use num_online_nodes? each node may get a bigger
hash bucket which means less collision no?
No. There are two problems with num_online_nodes, and both are evident
above.
Consider the case of a sparse set.
I am sorry, i didn't understand. Could you please explain?
I was confused; I should've just gone sleep :-)
The futex_queues[] array is sized MAX_NUMNODES, such that every possible
node_id has a spot. I thought we did dynamic sizing, but not so.
Anyway, using online here would lead to having to deal with hotplug,
which in turn either leads to more over-all hash buckets in the system,
or having to resize and rehash everything.
Neither are really attractive options.