The client that causes an MMU error is expected to be reported.
But in the case of MMU TFU errors, a non existing client
was being reported. This happened because because the client
calculation was taking into account more than the bits 0-7
from the axi_id that were representing the client.
This patch masks the proper bits to do the calculation and
limits the returned clients to the expected axi_id ranges that
V3D 4.1 and 4.2 use.
Fixes: 38c2c7917adc ("drm/v3d: Fix and extend MMU error handling.")
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@xxxxxxxxxx>
---
drivers/gpu/drm/v3d/v3d_irq.c | 33 +++++++++++++++++++++------------
1 file changed, 21 insertions(+), 12 deletions(-)
diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
index 29f63f572d35..1810743ea7b8 100644
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -186,24 +186,33 @@ v3d_hub_irq(int irq, void *arg)
u32 axi_id = V3D_READ(V3D_MMU_VIO_ID);
u64 vio_addr = ((u64)V3D_READ(V3D_MMU_VIO_ADDR) <<
(v3d->va_width - 32));
- static const char *const v3d41_axi_ids[] = {
- "L2T",
- "PTB",
- "PSE",
- "TLB",
- "CLE",
- "TFU",
- "MMU",
- "GMP",
+ static const struct {
+ u32 begin;
+ u32 end;
+ const char *client;
+ } v3d41_axi_ids[] = {
+ {0x00, 0x20, "L2T"},
+ {0x20, 0x21, "PTB"},
+ {0x40, 0x41, "PSE"},
+ {0x60, 0x80, "TLB"},
+ {0x80, 0x88, "CLE"},
+ {0xA0, 0xA1, "TFU"},
+ {0xC0, 0xE0, "MMU"},
+ {0xE0, 0xE1, "GMP"},
};
const char *client = "?";
V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL));
if (v3d->ver >= V3D_GEN_41) {
- axi_id = axi_id >> 5;
- if (axi_id < ARRAY_SIZE(v3d41_axi_ids))
- client = v3d41_axi_ids[axi_id];
+ axi_id = axi_id & 0xFF;
+ for (size_t i = 0; i < ARRAY_SIZE(v3d41_axi_ids); i++) {
+ if (axi_id >= v3d41_axi_ids[i].begin &&
+ axi_id < v3d41_axi_ids[i].end) {
+ client = v3d41_axi_ids[i].client;
+ break;
+ }
+ }
}
dev_err(v3d->drm.dev, "MMU error from client %s (%d) at 0x%llx%s%s%s\n",