Re: [PATCH] compiler_types: Introduce inline_for_performance

From: David Laight

Date: Mon Jan 19 2026 - 14:03:44 EST


On Mon, 19 Jan 2026 10:47:51 -0500 (EST)
Nicolas Pitre <nico@xxxxxxxxxxx> wrote:

> On Sun, 18 Jan 2026, David Laight wrote:
>
> > On 32bit you probably don't want to inline __arch_xprod_64(), but you do
> > want to pass (bias ? m : 0) and may want separate functions for the
> > 'no overflow' case (if it is common enough to worry about).
>
> You do want to inline it. Performance quickly degrades otherwise.

If it isn't inlined you want a real C function in div.c (or similar),
not the compiler generating a separate body in the object file of each
file that uses it.
That is just the worst of both worlds.

> Numbers are in the commit log where I introduced that change.
>
> And __arch_xprod_64() exists only for 32bit btw.

I wonder how much of a mess gcc makes of that code.
I added asm functions for u64 mul_add(u32 a, u32 b, u32 c) calculating
a * b + c without explicit zero extending any of the 32 bit values.
Without that gcc runs out of registers and starts spilling to stack
instead of just generating 'mul; add; adc $0'.

I could only find the definition in the header file - may not have
looked hard enough.
But 64bit systems without a 64x64=>128 multiply (ie without u128
support) also need the 'multiply in 32bit chunks' code.
And common code is fine with u128 support (ignoring old compilers
that generate a call on 64bit mips even though it has exactly the
instruction you want).

David