Re: [PATCH v1 v1 0/4] [RUST] Framebuffer driver support
From: pengfuyuan
Date: Tue Jan 27 2026 - 03:07:02 EST
On Mon, Jan 26, 2026 at 07:28:21PM +0900, Alexandre Courbot wrote:
> On Mon Jan 26, 2026 at 7:01 PM JST, Thomas Zimmermann wrote:
> > Hi
> >
> > Am 26.01.26 um 09:17 schrieb pengfuyuan:
> >> This patch series adds Rust bindings and safe abstractions for the Linux
> >> framebuffer subsystem, enabling framebuffer drivers to be implemented in Rust.
> >
> > The framebuffer subsystem is obsolete and has been deprecated for a
> > decade. No new drivers accepted. Anything that really wants fbdev
> > already has a driver. Can we please let it die?
>
> This, and the patchset is also obviously AI-generated.
Hi,
Thank you for the feedback.
I’d like to be clear about how I used AI in this work:
1.Cover letter – Yes, I used AI to help summarize and phrase the cover letter.
2.Comments in the code – Some comments were written or refined with AI assistance.
3.Learning the codebase – When reading and understanding existing Rust-for-Linux code (including DRM and other abstractions), I used AI as a helper to analyze and explain structure and patterns.
4.Writing the code – The implementation was not fully generated by AI. I wrote the code myself and used AI mainly to look up existing abstractions, traits, and APIs (e.g. “how does X work? ”, “what’s the right trait for Y?”) while I was coding.
So: AI was used for summaries, comments, learning, and looking things up; the logic and structure of the code are mine, and I take responsibility for them.
If you have concerns about specific parts (e.g. wording, style, or design), I’m happy to rework those patches or to adjust how I describe tool use in future submissions.
Thanks,
pengfuyuan