Re: [PATCH v4 1/2] rust: add system_dfl() around the new system_dfl_wq
From: Marco Crivellari
Date: Wed Feb 04 2026 - 04:44:37 EST
On Tue, Feb 3, 2026 at 4:53 PM Gary Guo <gary@xxxxxxxxxxx> wrote:
> Hi Marco,
>
> The Rust change looks good to me.
>
> Reviewed-by: Gary Guo <gary@xxxxxxxxxxx>
Hi Gary,
Thanks!
> Is there any reason that we cannot migrate the user early by just returning
> `system_dfl_wq` inside `system_unbound`? (I guess the question also applies on
> why system_unbound_wq cannot be the same pointer as system_dfl_wq).
The 1st version was like you mentioned, both for system() and system_unbound().
It's one of the request made by Alice:
https://lore.kernel.org/all/aL1lkN5WcWkwiq3S@xxxxxxxxxx/
To me it was ok to change with her suggestion. :-)
> Also, I feel that `dfl` is not a very intuitive name. I searched the list and
> the commit history for a while and cannot find the exact explaination on what it
> means? Does it mean "default" or something else?
Yes, "dfl" means "default".
There is a huge Workqueue API refactoring. We also noticed many subsystem
used system_wq (the - now - old per-cpu workqueue) but many of them didn't
really benefit from per-cpu work.
So the idea was, at first, to refactor of the workqueue name changing system_wq
to system_percpu_wq and system_unbound_wq to system_dfl_wq, to make
clear this should be the default choice.
If you want other details check this discussion:
https://lore.kernel.org/all/20250221112003.1dSuoGyc@xxxxxxxxxxxxx/
Thank you!
--
Marco Crivellari
L3 Support Engineer