Re: [PATCH net-next 2/6] netdevsim: psp: remove unnecessary UDP checksum computation
From: Willem de Bruijn
Date: Mon May 11 2026 - 13:36:26 EST
Daniel Zahka wrote:
> The PSP spec requires the implementations accept 0 checksum in psp-udp
> header. Let's take advantage of that to trim netdevsim's psp code
> down. psp_dev_encapsulate() already sets uh->check to 0.
>
> Assisted-by: Claude:claude-opus-4.6
> Signed-off-by: Daniel Zahka <daniel.zahka@xxxxxxxxx>
> ---
> drivers/net/netdevsim/psp.c | 32 --------------------------------
> 1 file changed, 32 deletions(-)
>
> diff --git a/drivers/net/netdevsim/psp.c b/drivers/net/netdevsim/psp.c
> index 5073bda60883..75740e2a731f 100644
> --- a/drivers/net/netdevsim/psp.c
> +++ b/drivers/net/netdevsim/psp.c
> @@ -1,8 +1,6 @@
> // SPDX-License-Identifier: GPL-2.0
>
> -#include <linux/ip.h>
> #include <linux/skbuff.h>
> -#include <net/ip6_checksum.h>
> #include <net/psp.h>
> #include <net/sock.h>
>
> @@ -81,36 +79,6 @@ nsim_do_psp(struct sk_buff *skb, struct netdevsim *ns,
> skb->len - skb_inner_transport_offset(skb));
> u64_stats_update_end(&ns->psp.syncp);
> } else {
> - struct ipv6hdr *ip6h __maybe_unused;
> - struct iphdr *iph;
> - struct udphdr *uh;
> - __wsum csum;
> -
> - /* Do not decapsulate. Receive the skb with the udp and psp
> - * headers still there as if this is a normal udp packet.
> - * psp_dev_encapsulate() sets udp checksum to 0, so we need to
> - * provide a valid checksum here, so the skb isn't dropped.
> - */
Perhaps this was here as IPv6 does not allow zero checksums except for
tunneling in specific cases (RFC 6936)?
It seems benign enough to keep the code. Do you have a specific reason
to remove it, beyond reducing LoC?