Re: [REGRESSION 7.2] drm/amdgpu: ~275 SDMA jobs per sparse VA bind since 4cdbba5a (RE Requiem 90->4 fps)

From: Natalie Vock

Date: Mon Jun 22 2026 - 01:44:15 EST


On 6/21/26 22:55, Mikhail Gavrilov wrote:
Hi Christian, Alex,

git bisect points to

4cdbba5a16aa ("drm/amdgpu: restructure VM state machine v4")

as the first bad commit (its parent tests fine) for a severe
interactivity regression.

It was merged during the current 7.2 merge window; it is not in any
released kernel yet and will first appear in 7.2-rc1.

Symptom: Resident Evil Requiem (re9.exe under VKD3D-Proton, RADV, RX
7900 XTX / Navi31, gfx11) drops from ~90 to 3-4 fps the instant the
camera moves; still scenes are fine. The previous bisect point
d352990bcaab is smooth.

I already fixed this in a patchset[1] that should be on its way - seems like it didn't make it into rc1 at least?

Christian, Alex, can you make sure that the first patch from that set, "drm/amdgpu: Only set bo->moved when the BO was actually moved", is included in a -fixes PR for 7.2?

For the record, I intentionally did not include a Fixes: tag in this patchset, because the commit was not merged anywhere but amd-staging-drm-next at the point of writing, and the same commits in amd-staging-drm-next and upstream have different SHAs. AFAIU, this also prevents me from telling regzbot that a proper fix is underway for now. Not sure if there's a workaround for this?

Best,
Natalie

[1] https://lore.kernel.org/amd-gfx/20260529153051.973261-1-natalie.vock@xxxxxx/