[PATCH v2 4/4] drm/nouveau/gsp/r570: Add missing state flags to GSP resume arguments

From: Lyude Paul

Date: Mon Jun 29 2026 - 18:45:37 EST


When resuming the GPU, we need to let GSP know that we need it to avoid
destructive state transitions when bringing the GPU back up. Otherwise, we
will end up with a plethora of strange behavior after coming out of resume
- such as push buffers randomly timing out.

Signed-off-by: Lyude Paul <lyude@xxxxxxxxxx>
Fixes: 53dac0623853 ("drm/nouveau/gsp: add support for 570.144")
Cc: <stable@xxxxxxxxxxxxxxx> # v6.16+
---
drivers/gpu/drm/nouveau/nvkm/subdev/gsp/rm/r570/gsp.c | 3 ++-
.../gpu/drm/nouveau/nvkm/subdev/gsp/rm/r570/nvrm/gsp.h | 8 ++++++++
2 files changed, 10 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/nouveau/nvkm/subdev/gsp/rm/r570/gsp.c b/drivers/gpu/drm/nouveau/nvkm/subdev/gsp/rm/r570/gsp.c
index 00158697bd77a..b7f396897e56c 100644
--- a/drivers/gpu/drm/nouveau/nvkm/subdev/gsp/rm/r570/gsp.c
+++ b/drivers/gpu/drm/nouveau/nvkm/subdev/gsp/rm/r570/gsp.c
@@ -198,7 +198,8 @@ r570_gsp_set_rmargs(struct nvkm_gsp *gsp, bool resume)
args->srInitArguments.bInPMTransition = 0;
} else {
args->srInitArguments.oldLevel = NV2080_CTRL_GPU_SET_POWER_STATE_GPU_LEVEL_4;
- args->srInitArguments.flags = 0;
+ args->srInitArguments.flags =
+ GPU_STATE_FLAGS_PRESERVING | GPU_STATE_FLAGS_PM_TRANSITION;
args->srInitArguments.bInPMTransition = 1;
}

diff --git a/drivers/gpu/drm/nouveau/nvkm/subdev/gsp/rm/r570/nvrm/gsp.h b/drivers/gpu/drm/nouveau/nvkm/subdev/gsp/rm/r570/nvrm/gsp.h
index 1904305b69624..aa6c19965e0b4 100644
--- a/drivers/gpu/drm/nouveau/nvkm/subdev/gsp/rm/r570/nvrm/gsp.h
+++ b/drivers/gpu/drm/nouveau/nvkm/subdev/gsp/rm/r570/nvrm/gsp.h
@@ -523,6 +523,14 @@ typedef struct

#define NV2080_CTRL_GPU_SET_POWER_STATE_GPU_LEVEL_4 (0x00000004U)

+#define GPU_STATE_FLAGS_PRESERVING BIT(0) // GPU state is preserved
+#define GPU_STATE_FLAGS_VGA_TRANSITION BIT(1) // To be used with GPU_STATE_FLAGS_PRESERVING.
+#define GPU_STATE_FLAGS_PM_TRANSITION BIT(2) // To be used with GPU_STATE_FLAGS_PRESERVING.
+#define GPU_STATE_FLAGS_PM_SUSPEND BIT(3)
+#define GPU_STATE_FLAGS_PM_HIBERNATE BIT(4)
+#define GPU_STATE_FLAGS_GC6_TRANSITION BIT(5) // To be used with GPU_STATE_FLAGS_PRESERVING.
+#define GPU_STATE_FLAGS_FAST_UNLOAD BIT(6) // Used during windows restart, skips stateDestroy steps
+
typedef struct
{
// Magic for verification by secure ucode
--
2.54.0