[PATCH 09/12] HID: asus: add support to force feedback

From: Denis Benato

Date: Thu Aug 13 2026 - 10:51:12 EST


Unlike ROG ally the X version and following ones uses DInput protocol
and the force feedback needs to be implemented as its protocol is
vendor-specific, therefore add support for FF_RUMBLE with magnitude
scaling on a work-queue based approach to avoid using possibly
sleeping calls in atomic context.

Assisted-by: VSCode:gpt-5.3-codex
Signed-off-by: Denis Benato <denis.benato@xxxxxxxxx>
Signed-off-by: Khamunetri Clark <khamunetriclark@xxxxxxxxx>
Signed-off-by: Luke Jones <luke@xxxxxxxxxx>
---
drivers/hid/hid-asus.c | 94 ++++++++++++++++++++++++++++++++++++++++++
1 file changed, 94 insertions(+)

diff --git a/drivers/hid/hid-asus.c b/drivers/hid/hid-asus.c
index 8018e61cf026..301fe33f66b1 100644
--- a/drivers/hid/hid-asus.c
+++ b/drivers/hid/hid-asus.c
@@ -248,6 +248,23 @@ struct ally_config {
struct ally_joystick_resp_curve right_curve;
};

+/* XInput force-feedback report (output report 0x0d, gamepad interface) */
+struct ff_data {
+ u8 enable;
+ u8 magnitude_left;
+ u8 magnitude_right;
+ u8 magnitude_strong;
+ u8 magnitude_weak;
+ u8 pulse_sustain_10ms;
+ u8 pulse_release_10ms;
+ u8 loop_count;
+} __packed;
+
+struct ff_report {
+ u8 report_id;
+ struct ff_data ff;
+} __packed;
+
struct ally_handheld {
/* All read/write to IN interfaces must lock */
struct mutex intf_mutex;
@@ -256,6 +273,13 @@ struct ally_handheld {
struct input_dev *ally_x_input;
struct hid_device *ally_x_hdev;

+ struct ff_report ff_packet;
+ struct work_struct ff_work;
+ /* Serializes ff_packet and update_ff between play_effect and ff_work */
+ spinlock_t ff_lock;
+ bool ff_work_initialized;
+ bool update_ff;
+
struct hid_device *keyboard_hdev;
struct input_dev *keyboard_input;

@@ -370,9 +394,13 @@ enum ally_command_codes {
CMD_SET_ANTI_DEADZONE = 0x18,
};

+/* XInput rumble magnitudes use the hardware's 0..100 intensity range. */
+#define ALLY_FF_MAX_INTENSITY 100
+
static const u8 ALLY_FORCE_FEEDBACK_OFF[] = {
0x0D, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xEB
};
+static_assert(sizeof(struct ff_report) == sizeof(ALLY_FORCE_FEEDBACK_OFF));

/*
* The ROG Ally device presents multiple USB interfaces (keyboard, mouse, gamepad,
@@ -2254,6 +2282,59 @@ static bool ally_x_raw_event(struct input_dev *input, struct hid_device *hdev,
return true;
}

+static void ally_x_ff_work_fn(struct work_struct *work)
+{
+ struct ally_handheld *ally =
+ container_of(work, struct ally_handheld, ff_work);
+ struct hid_device *hdev = NULL;
+ struct ff_report report;
+ bool update = false;
+ int ret;
+
+ scoped_guard(spinlock_irqsave, &ally->ff_lock) {
+ if (ally->update_ff) {
+ report = ally->ff_packet;
+ ally->update_ff = false;
+ update = true;
+ hdev = ally->ally_x_hdev;
+ }
+ }
+
+ if (!update || !hdev)
+ return;
+
+ ret = ally_gamepad_send_packet(ally, hdev, (u8 *)&report, sizeof(report));
+ if (ret < 0)
+ hid_err(hdev, "Failed to send force-feedback: %d\n", ret);
+}
+
+static int ally_x_play_effect(struct input_dev *idev, void *data,
+ struct ff_effect *effect)
+{
+ struct ally_handheld *ally = &ally_drvdata;
+
+ if (effect->type != FF_RUMBLE)
+ return 0;
+
+ /*
+ * Both the flag and the queueing must happen under ff_lock: removal
+ * clears the flag under the same lock before cancel_work_sync(), so an
+ * unlocked test here could queue work again after the cancel.
+ */
+ scoped_guard(spinlock_irqsave, &ally->ff_lock) {
+ ally->ff_packet.ff.magnitude_strong =
+ effect->u.rumble.strong_magnitude * ALLY_FF_MAX_INTENSITY / 65535;
+ ally->ff_packet.ff.magnitude_weak =
+ effect->u.rumble.weak_magnitude * ALLY_FF_MAX_INTENSITY / 65535;
+ ally->update_ff = true;
+
+ if (ally->ff_work_initialized)
+ schedule_work(&ally->ff_work);
+ }
+
+ return 0;
+}
+
static struct input_dev *ally_x_alloc_input_dev(struct hid_device *hdev)
{
struct input_dev *input_dev = devm_input_allocate_device(&hdev->dev);
@@ -2308,6 +2389,16 @@ static int ally_x_setup_input(struct hid_device *hdev, struct ally_handheld *all
input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY);
input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY1);

+ memcpy(&ally->ff_packet, ALLY_FORCE_FEEDBACK_OFF, sizeof(ally->ff_packet));
+ spin_lock_init(&ally->ff_lock);
+ INIT_WORK(&ally->ff_work, ally_x_ff_work_fn);
+ ally->ff_work_initialized = true;
+
+ input_set_capability(input, EV_FF, FF_RUMBLE);
+ ret = input_ff_create_memless(input, NULL, ally_x_play_effect);
+ if (ret)
+ hid_warn(hdev, "Failed to create force-feedback: %d\n", ret);
+
ret = input_register_device(input);
if (ret) {
hid_err(hdev, "Failed to register Ally X gamepad device: %d\n", ret);
@@ -2460,6 +2551,9 @@ static void hid_asus_ally_remove(struct hid_device *hdev, struct ally_handheld *

scoped_guard(mutex, &ally_data_mutex) {
if (ally->ally_x_hdev == hdev) {
+ scoped_guard(spinlock_irqsave, &ally->ff_lock)
+ ally->ff_work_initialized = false;
+ cancel_work_sync(&ally->ff_work);
ally->ally_x_input = NULL;
ally->ally_x_hdev = NULL;
}
--
2.47.3