Re: [PATCH v8 11/12] rust: id_pool: do not round capacity up to BitmapVec::MAX_INLINE_LEN
From: Yury Norov
Date: Sat Aug 29 2026 - 13:37:56 EST
On Thu, Aug 27, 2026 at 04:28:39PM +0900, Eliot Courtney wrote:
> Current code in IdPool::with_capacity rounds the capacity up to
> BitmapVec::MAX_INLINE_LEN, but BitmapVec::new works fine with values
> smaller than this and still uses an inline representation. Remove this
> behaviour.
>
> This allows specifying a real capacity of 0, which was not previously
> possible. This breaks `grow_request` in this case, so change it to grow
> to at least `BitmapVec::MAX_INLINE_LEN`, mirroring the capacity floor in
> `shrink_request`.
It wasn't possible previously for a reason: allocating 0-bit bitmap is
something questionable.
> Signed-off-by: Eliot Courtney <ecourtney@xxxxxxxxxx>
> ---
> rust/kernel/id_pool.rs | 38 ++++++++++++++++++++++++++++++++------
> 1 file changed, 32 insertions(+), 6 deletions(-)
>
> diff --git a/rust/kernel/id_pool.rs b/rust/kernel/id_pool.rs
> index 06a4c71c4c6c..4f329249df9d 100644
> --- a/rust/kernel/id_pool.rs
> +++ b/rust/kernel/id_pool.rs
> @@ -112,13 +112,8 @@ pub fn new() -> Self {
> }
>
> /// Constructs a new [`IdPool`] with space for a specific number of bits.
> - ///
> - /// A capacity below [`MAX_INLINE_LEN`] is adjusted to [`MAX_INLINE_LEN`].
> - ///
> - /// [`MAX_INLINE_LEN`]: BitmapVec::MAX_INLINE_LEN
> #[inline]
> pub fn with_capacity(num_ids: usize, flags: Flags) -> Result<Self, AllocError> {
> - let num_ids = usize::max(num_ids, BitmapVec::MAX_INLINE_LEN);
> let map = BitmapVec::new(num_ids, flags)?;
> Ok(Self { map })
> }
> @@ -152,6 +147,13 @@ pub fn capacity(&self) -> usize {
> /// let resizer = alloc_request.realloc(GFP_KERNEL)?;
> /// pool.shrink(resizer);
> /// assert_eq!(pool.capacity(), BitmapVec::MAX_INLINE_LEN);
> + ///
> + /// // A pool at the `MAX_INLINE_LEN` floor cannot shrink further.
> + /// assert!(pool.shrink_request().is_none());
> + ///
> + /// // Neither can a pool with a capacity below `MAX_INLINE_LEN`.
> + /// let small = IdPool::with_capacity(8, GFP_KERNEL)?;
> + /// assert!(small.shrink_request().is_none());
> /// # Ok::<(), AllocError>(())
> /// ```
> #[inline]
> @@ -198,12 +200,36 @@ pub fn shrink(&mut self, mut resizer: PoolResizer) {
>
> /// Returns a [`ReallocRequest`] for growing this [`IdPool`], if possible.
> ///
> + /// Grows to at least [`MAX_INLINE_LEN`].
> /// The capacity of an [`IdPool`] cannot be grown above [`MAX_LEN`].
> ///
> + /// [`MAX_INLINE_LEN`]: BitmapVec::MAX_INLINE_LEN
> /// [`MAX_LEN`]: BitmapVec::MAX_LEN
> + ///
> + /// # Examples
> + ///
> + /// ```
> + /// use kernel::{
> + /// alloc::AllocError,
> + /// bitmap::BitmapVec,
> + /// id_pool::IdPool, //
> + /// };
> + ///
> + /// // Grow goes to at least BitmapVec::MAX_INLINE_LEN.
> + /// let mut pool = IdPool::with_capacity(0, GFP_KERNEL)?;
Please don't add explicit examples for creating ID pools with 0
capacity. It's a factual error, and should not be explicitly expressed
in documentation.
Also, it looks like your 0-bit bitmamp would trigger bitmap assertion:
IdPool::find_unused_id(0)
-> Bitmap::next_zero_bit()
-> assert!(start < self.len())
-> assert!(0 < 0)
-> panic if CONFIG_RUST_BITMAP_HARDENED=y
I like your version because it allows to create an arbitrary capacity
for ID pool, i.e. 4 bits. Right now one can explicitly create ID pool
for 4 IDs, and allocate up to MAX_INLINE_LEN from it.
But 0-bit ID pools must be prohibited.
> + /// let resizer = pool.grow_request().ok_or(AllocError)?.realloc(GFP_KERNEL)?;
> + /// pool.grow(resizer);
> + /// assert_eq!(pool.capacity(), BitmapVec::MAX_INLINE_LEN);
> + ///
> + /// // Grow doubles if at least BitmapVec::MAX_INLINE_LEN.
> + /// let resizer = pool.grow_request().ok_or(AllocError)?.realloc(GFP_KERNEL)?;
> + /// pool.grow(resizer);
> + /// assert_eq!(pool.capacity(), 2 * BitmapVec::MAX_INLINE_LEN);
> + /// # Ok::<(), AllocError>(())
> + /// ```
> #[inline]
> pub fn grow_request(&self) -> Option<ReallocRequest> {
> - let num_ids = self.capacity() * 2;
> + let num_ids = usize::max(BitmapVec::MAX_INLINE_LEN, self.capacity() * 2);
> if num_ids > BitmapVec::MAX_LEN {
> return None;
> }
>
> --
> 2.55.0