Re: [PATCH] x86/fpu: Free dynamic fpstate on exec()
From: Dave Hansen
Date: Tue Sep 29 2026 - 11:58:34 EST
On 9/29/26 08:10, Guixiong Wei wrote:
> Make fpstate_free() operate on the fpstate pointer itself so it can
> free the detached allocation. Use it for the existing reallocation
> and task release paths as well.
I had to stare at this for a moment to get what was going on. This is
trying to say something like:
fpstate_free() only frees the fpstate currently associated with
a 'struct fpu'. It is unable to free an fpstate that has been
detached from the fpu, such as after a reset.
> On an AMX-capable system, 1000 iterations of requesting XTILEDATA
> permission, executing TILEZERO and calling execve() on the same image
> left 1000 16 KiB allocations attributed to __xfd_enable_feature() in
> /proc/vmallocinfo. None remained after this change.
I really value being succinct in these changelogs. Both the subject and
the changelog don't really get to the point. Shouldn't this be:
x86/fpu: Fix memory leak with dynamic fpstate and exec()
?
In the changelog, shouldn't it say "leak" somewhere?
> void fpu_flush_thread(void)
> {
> - fpstate_reset(x86_task_fpu(current));
> + struct fpu *fpu = x86_task_fpu(current);
> + struct fpstate *oldfpstate = fpu->fpstate;
> +
> + fpstate_reset(fpu);
> fpu_reset_fpstate_regs();
> +
> + /*
> + * Free the old state only after register state ownership has been
> + * invalidated. Otherwise, a context switch could save into it.
> + */
> + fpstate_free(oldfpstate);
> }
I'm not sure I like where this lands.
The problem with the code now is that it expects it is always OK to call
fpstate_reset(). In fact, it is dangerous to call fpstate_reset() on any
fpu that has dynamic state allocated because it will be leaked.
The patch fixes one of the call sites of fpstate_reset() but didn't make
fpstate_reset() itself any safer.
Wouldn't this be simpler and more foolproof against new users?
void fpstate_reset(struct fpu *fpu)
{
+ /* Free dynamic fpstate (if any) before resetting pointer: */
+ fpstate_free(fpu);
/* Set the fpstate pointer to the default fpstate */
fpu->fpstate = &fpu->__fpstate;
__fpstate_reset(fpu->fpstate);
It will mean one more change in fpu_clone(), but I think that's OK:
int fpu_clone(struct task_struct *dst, u64 clone_flags, bool minimal,
unsigned long ssp)
{
/* The new task's FPU state cannot be valid in the hardware. */
dst_fpu->last_cpu = -1;
+ /* Break the link to the other FPU's fpstate: */
+ dst_fpu->fpstate = NULL;
fpstate_reset(dst_fpu);
I'd much rather special case clone() than the other paths.