Re: [PATCH v10 6/7] rust: ww_mutex: implement LockSet

From: Daniel Almeida

Date: Wed Sep 30 2026 - 20:29:50 EST


Hi Onur,

The bot has caught it already, but remember to compile with CLIPPY=1 for
v11.

If push() fails, two things drop:

> + /// Attempts to lock the given [`Mutex`] and stores a guard for it.
> + pub fn lock<T>(&mut self, mutex: &'a Mutex<'a, T>) -> Result {
> + let guard = self.acquire_ctx.lock(mutex)?; <--- this guard
> +
> + self.taken.push(
> + RawGuard {
> + // SAFETY: We just locked it above so it's a valid pointer.
> + mutex_ptr: unsafe { NonNull::new_unchecked(guard.mutex.inner.get()) },
> + _not_send: NotThreadSafe,
> + }, <------- also the raw guard, which drops in push()
> + GFP_KERNEL,
> + )?;
> +
> + // Avoid unlocking here; `release_all_locks` (also run by `Drop`)
> + // performs the unlock for `LockSet`.
> + core::mem::forget(guard);
> +
> + Ok(())
> + }
> +

Both unlock. I suggest that RawGuard consumes Guard on creation, or some
variation of this.


When locking, I don't think it makes sense to immediately retry on
-EDEADLK. This will busy-loop on a lock that will probably still be
taken. We should release all locks and sleep instead.

> + pub fn lock_all<T, Y, Z>(
> + &mut self,
> + mut locking_algorithm: T,
> + mut on_all_locks_taken: Y,
> + ) -> Result<Z>
> + where
> + T: FnMut(&mut LockSet<'a>) -> Result,
> + Y: FnMut(&mut LockSet<'a>) -> Result<Z>,
> + {
> + loop {
> + match locking_algorithm(self) {
> + Ok(()) => {
> + // All locks in `locking_algorithm` succeeded.
> + // The user can now safely use them in `on_all_locks_taken`.
> + let res = on_all_locks_taken(self);
> + self.release_all_locks();
> +
> + return res;
> + }
> + Err(e) if e == EDEADLK => {
> + // Deadlock detected, retry from scratch.
> + self.cleanup_on_deadlock();
> + continue; <------ sleep on the contended lock before continuing
> + }
> + Err(e) => {
> + self.release_all_locks();
> + return Err(e);
> + }
> + }
> + }
> + }
> +

In order to sleep, we must record the contended lock though, which is
something that this patch does not do yet. I suggest that we store a
pointer to it and call from_raw() on that. Also, when acquiring the
contended lock, we must hold it before retrying, or we will race for it
again.

> + fn cleanup_on_deadlock(&mut self) {
> + self.release_all_locks();
> +
> + // SAFETY: We released all the locks just above.
> + unsafe { self.acquire_ctx.as_mut().reinit() };
> + }


IIUC, calling reinit() will forfeit our ticket and acquire a new one, so
LockSet breaks the whole premise of wwmutex: when there's contention,
the older ticket eventually wins. IMHO, remove that line.


-- Daniel