[STABLE v6.18 2/4] HID: steam: Rearrange teardown sequence

From: Lee Jones

Date: Tue Oct 13 2026 - 05:13:29 EST


From: Vicki Pfau <vi@xxxxxxxxxxx>

[ Upstream commit ddce9641ce924ed91ec8304577e463823a29ffaf ]

This fixes a narrow window during the teardown sequence where callbacks
could still be scheduled during cleanup that would then have a dangling
pointer to the now-freed steam struct.

This also puts work canceling for rumble and mode switch in
steam_unregister, as that shouldn't persist while the client hdev is open.

Signed-off-by: Vicki Pfau <vi@xxxxxxxxxxx>
Signed-off-by: Jiri Kosina <jkosina@xxxxxxxx>
[Lee: Omit coalesce_rumble_work cancellation as 1d4549fd1115 ("HID:
steam: Coalesce rumble packets") is not present]
Signed-off-by: Lee Jones <lee@xxxxxxxxxx>
---
drivers/hid/hid-steam.c | 14 ++++++++------
1 file changed, 8 insertions(+), 6 deletions(-)

diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
index 090179fd6935..b0af056484e2 100644
--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c
@@ -1161,6 +1161,8 @@ static void steam_unregister(struct steam_device *steam)
steam_battery_unregister(steam);
steam_sensors_unregister(steam);
steam_input_unregister(steam);
+ cancel_work_sync(&steam->rumble_work);
+ cancel_delayed_work_sync(&steam->mode_switch);
mutex_lock(&steam_devices_lock);
list_del_init(&steam->list);
mutex_unlock(&steam_devices_lock);
@@ -1445,24 +1447,24 @@ static int steam_probe(struct hid_device *hdev,
static void steam_remove(struct hid_device *hdev)
{
struct steam_device *steam = hid_get_drvdata(hdev);
+ unsigned long flags;

if (!steam || hdev->group == HID_GROUP_STEAM) {
hid_hw_stop(hdev);
return;
}

+ hid_hw_close(hdev);
hid_destroy_device(steam->client_hdev);
- cancel_delayed_work_sync(&steam->mode_switch);
- cancel_work_sync(&steam->work_connect);
- cancel_work_sync(&steam->rumble_work);
- steam->client_hdev = NULL;
+ spin_lock_irqsave(&steam->lock, flags);
steam->client_opened = 0;
+ spin_unlock_irqrestore(&steam->lock, flags);
+ cancel_work_sync(&steam->work_connect);
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
hid_info(hdev, "Steam wireless receiver disconnected");
}
- hid_hw_close(hdev);
- hid_hw_stop(hdev);
steam_unregister(steam);
+ hid_hw_stop(hdev);
}

static void steam_do_connect_event(struct steam_device *steam, bool connected)
--
2.56.0.385.gd3acb90ef8-goog