I really think that it's the console patch that is broken. If it plays
with the MTRR's it should be part of the later "real" device
initialization (ie chrdev_init()) rather than called from console_init()
which happens early.
There is no excuse for playing with the MTRR's at console_init() time:
console_init() is supposed to only get the console to a usable enough
state that you can see it, not to optimize it for speed.
Linus
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