But 8bit micro people didn't (AFAIK) have error correction... When you
want to download 49152*8 bits for your Sinclair Spectrum game, you can't
tolerate a bit error at all unless you build in error correction and
like I say, they didn't. Hence they had to back it wayyyyy off the
achievable data rate.
Also AFAIK, but this is such a long time ago I could be talking shite,
the Spectrum code used a (slightly) adaptive algorithm, so it could cope
with a little stretching. Obviously, we'd need to do the same.
Think about it this way - tape sound quality is better than phone line
quality, no ? And we can get stereo on 9 decks out of 10... Then build
in the CIRC error correction code and wahey... Maybe 1meg per minute if
we get adventurous ?
Neil
-
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@vger.rutgers.edu
Please read the FAQ at http://www.tux.org/lkml/faq.html