Screen FUBAR in Quake ( Was Re: SB sound FUBAR in Quake2)

Tim Timmerman (Tim.Timmerman@asml.nl)
Wed, 9 Dec 1998 07:24:30 +0100


Justin A. Kolodziej wrote:

>> I have a Sound Blaster AWE32 PnP in a PPro 180Mhz system. In all
>> kernels since at least 2.1.128, maybe 2.1.127 (not sure) Quake 2
>> sounds more like the latest Merzbow composition (random noise) than
>> an interplanetary war.
<snip>
I had similar problems: used to fix them by simply turning off the
sound..

However, during the last build of kernel 2.1.131, I decided to
experiment with Vesa framebuffers. (Must say, way cool.. that's a
display I feel really comfortable with). Unfortunately, this seems
to mean that the screen is completely broken, it looks like my
first experiments with X.

Anybody got a solution for this ? Pointers to solutions perhaps ? A
more appropriate place to ask, since I'm not entirely sure this is
a kernel problem ?

Thanks,
TimT.

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tim.timmerman@asml.nl Tel: (Int+031)-(0)40-2303613
timt@dibbler.iaehv.nl Voodoo Programmer/Keeper of the Rubber Chicken
"There they go! I gotta hurry. I'm their leader". -Clinton.
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