Asking that is like asking if the parallel port driver provides
network printing services.
> Given that gigabit ethernet is just around the corner,
> bandwidth is _not_ a problem.
1600x1200x32x30 = 1.8 Gb/s = 2 point-to-point gigabit Ethernets
Gee, that sounds like a great way to spend your money.
I'd like to see the beefy server that handles multiple clients.
Hint: local CPU power is cheaper because you don't have to pay
the premium of high-end server CPUs like the latest Xeon or 21264.
Ethernet was not designed to be a point-to-point graphics bus.
> I wouldn't like to see a situation
> develop where game writers choose a limiting, non-standard interface
> to get short-term performance increase. There already is a complete
> solution. It's called X.
I'm sick of this paranoid fear. Games written to the GGI API will
run in X just fine, assuming X can provide the needed performance.
-
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@vger.rutgers.edu
Please read the FAQ at http://www.tux.org/lkml/