Also, are 'kernel code' and 'kernel data' do not appear to ever be
marked busy. Bug?
static struct resource ram_resources[] = {
{ "System RAM", 0x000000, 0x09ffff, IORESOURCE_BUSY },
{ "System RAM", 0x100000, 0x100000, IORESOURCE_BUSY },
{ "Video RAM area", 0x0a0000, 0x0bffff, IORESOURCE_BUSY },
{ "Kernel code", 0x100000, 0 },
{ "Kernel data", 0, 0 }
};
For that matter, should video ROM be marked busy too? Some video cards
move that space to allow for accels where the video ROM usually lives.
Regards,
Jeff
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