As does the framebufer console system. The problem is higher up console
limited design hinders true multihead support. I have seen your work
before. Its just I have been busy rewriting the fbdev API and rewriting
linux SGI direct rendering engine. So I haven't had the time to get a good
look at this. Sometime in the near future the fbdev team and your input
team need to come together to forge a new console system.
> The input drivers don't touch the display part, so anything like that
> would have to be a separate effort.
Working on it :)
James Simmons (o_
fbdev/gfx developer (o_ (o_ //\
http://www.linux-fbdev.org (/)_ (/)_ V_/_
http://linuxgfx.sourceforge.net
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