> As does the framebufer console system. The problem is higher up console
> limited design hinders true multihead support. I have seen your work
> before. Its just I have been busy rewriting the fbdev API and rewriting
> linux SGI direct rendering engine. So I haven't had the time to get a good
> look at this. Sometime in the near future the fbdev team and your input
> team need to come together to forge a new console system.
The console driver itself can be changed to support multihead very easily
(except for a few places like console blanking it's sufficient to redefine
the IS_FG and IS_VISIBLE macros), but the console ioctl's and fbcon need
some serious work since they expect only one console can be active at a time.
Vojtech's input patches contain some parts of my multihead console work,
but since then I didn't have enough free time to continue... :(
Have a nice fortnight
-- Martin `MJ' Mares <mj@ucw.cz> <mj@suse.cz> http://atrey.karlin.mff.cuni.cz/~mj/ "I love complete delivery - with the screwdriver."- To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.rutgers.edu Please read the FAQ at http://www.tux.org/lkml/