Re: Thread-private mappings and graphics (was Re: Per-Processor Data

Linus Torvalds (torvalds@transmeta.com)
Wed, 15 Dec 1999 08:19:32 -0800 (PST)


On Wed, 15 Dec 1999, David S. Miller wrote:
>
> Most commodity 3D graphics hardware these days [ ... ]

Look out when you're condescending.

Commodity hardware is where it is at when it comes to 3D. Forget about CAD
work etc - 3D is all about games, and probably always will be. It's just a
fact that the game market is about a million times larger than the
traditional 3D market ever was, and as a result they have more resources.

It's the i386 all over again. The "non-professional" 3D solutions are
already getting level with the "professional" ones.

How much do you wan to be that SGIis already talking to 3dlabs or Nvidia?

Linus

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