On Thu 24 Apr 03 23:28, Jamie Lokier wrote:
> This is how a game server can verify it is working with a known game
> client and the client is connected to a known type of monitor and
> input device. I.e. it can verify there is no electronic frame grabber
> using the video signals and driving an AI assist through the input
> device.
For the forseeable future, you might as well let people grab frames and try
to analyze them: this is something people still do much better than machines.
A more mundane goal would be to prevent the 3D driver from letting you see
through polygons that are supposed to be opaque.
> ...
> Substitute "broadcaster" for "game server" and you see that the same
> methods ensure that you really have the TV switched on and you are not
> recording the show.
>
> They also ensure you are not recording a screenshot of a politically
> sensitive article about Iraq that was accidentally shown on CNN's web
> site for 10 minutes. We can't have people recording things like that.
>
> Also that day, that same article doesn't load from Al-Jazeera or
> anywhere else, on the PC you bought from the only affordable store in
> town. Is the net flaky today, or is somebody remote-controlling your
> PC to control your "browsing experience"?
Did I mention I was grasping at straws? I don't want this junk in my
hardware any more than you do, I'd much rather have the transistors spent on
more megahertz than on controlling me, thankyou.
Regards,
Daniel
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This archive was generated by hypermail 2b29 : Wed Apr 30 2003 - 22:00:18 EST