2.6.11-mm1: sound <-> GAMEPORT problems
From: Adrian Bunk
Date: Mon Mar 07 2005 - 17:49:15 EST
On Mon, Mar 07, 2005 at 09:41:59AM +0100, Borislav Petkov wrote:
> On Friday 04 March 2005 12:32, Andrew Morton wrote:
> > ftp://ftp.kernel.org/pub/linux/kernel/people/akpm/patches/2.6/2.6.11/2.6.11
> >-mm1/
> >
> <snip>
>
> Hi,
>
> the ymfpci sound driver wouldn't compile without gameport support selected
> since the sound card has a gameport on it:
>
> Signed-off-by: Borislav Petkov <petkov@xxxxxxxxxxxxxxx>
>
> --- sound/pci/ymfpci/ymfpci.c.orig 2005-03-07 09:07:10.000000000 +0100
> +++ sound/pci/ymfpci/ymfpci.c 2005-03-07 09:08:02.000000000 +0100
> @@ -332,7 +332,9 @@ static int __devinit snd_card_ymfpci_pro
> }
> }
>
> +#ifdef SUPPORT_JOYSTICK
> snd_ymfpci_create_gameport(chip, dev, legacy_ctrl, legacy_ctrl2);
> +#endif /* SUPPORT_JOYSTICK */
>
> if ((err = snd_card_register(card)) < 0) {
> snd_card_free(card);
Nice catch (but I had to apply the patch manually due to some
whitespace damage).
After a quick look, it seems there are a dozen other sound drivers (most
OSS but also ALSA) with similar problems.
There are two possibilities:
1. continue to #ifdef all GAMEPORT support in sound drivers
2. remove all #ifdef's for GAMEPORT and let drivers that can use the
gameport (including the sound drivers) simply select GAMEPORT
As far as I can see, in this case GAMEPORT does no longer have to be
user-visible?
I can send patches for both, but I'd prefer the second solution.
cu
Adrian
--
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of the darkness. There had been need of rain for many days.
"Only a promise," Lao Er said.
Pearl S. Buck - Dragon Seed
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