Re: [PATCH] ACPI: evaluate _PS3 when entering D3 Cold
From: Lin Ming
Date: Wed Apr 04 2012 - 22:31:23 EST
On Sun, 2012-04-01 at 09:23 +0200, Rafael J. Wysocki wrote:
> Hi,
>
> Sorry for the delayed response, I've been travelling recently.
>
> On Sunday, April 01, 2012, Lin Ming wrote:
> > On Sun, 2012-04-01 at 13:56 +0800, Aaron Lu wrote:
> > > Hi,
> > >
> > > On Sun, Apr 01, 2012 at 01:27:33PM +0800, Lin Ming wrote:
> > > > > - if (device->power.states[state].flags.explicit_set) {
> > > > > + /* If state is D3 Cold, try to evaluate _PS3 first */
> > > > > + if (state == ACPI_STATE_D3_COLD) {
> > > > > + explicit_set = (ps - 1)->flags.explicit_set;
> > > > > + object_name[3] -= 1;
> > > > > + }
> > > >
> > > > I'm not sure whether this works or not.
> > > >
> > > > From ACPI spec,
> > > >
> > > > _PS3 "is used to put the specific device into its D3hot or D3 state"
> > > >
> > > > D3 neither means D3hot nor D3cold. It's an old term before D3hot and
> > > > D3cold were introduced.
> > > I guess D3 has to mean something, right? :-)
>
> Well, not necessarily.
>
> The problem is what state the _PS3 method puts the device into: D3_hot or
> D3_cold.
>
> Unfortunately, as far as I can say, ACPI 4.0 didn't specify any "official"
> mapping between the "old" D3 and the "new" D3_{hod|cold} states, so we need to
> figure out something. In my opinion, the only reasonable approach is to
> assume that the state _PS3 puts the device into is always D3_cold, becuase
> _PS3 may remove power completely from the device. It may not do that, but
> we _must_ assume it does that in general.
>
> > > Here is the problem, there is no _PR3 in AMD's implementation, just _PS3.
> > > And since _S0W evaluates 4, I've to put this device into D3 cold state
> > > with _PS3.
> > >
> > > And the ACPI does have some words like:
> > >
> > > ------
> > > Platform/drivers must assume that the device will have power completely
> > > removed when the device is place into âD3â via _PS3
>
> Exactly. What it means is basically "always reinitialize the device from
> scratch if you have run _PS3 on it". And that's what we should do.
>
> > > ------
> > >
> > > This is in section 7.2.11: _PR3.
> > >
> > > >
> > > > Another problem:
> > > >
> > > > With your patch, both D3hot and D3cold will evaluate _PS3, right?
> > > >
> > > Yes.
> > >
> > > > Will it have problem on AMD platform if you try to put ODD into D3hot
> > > > state? _PS3 is evaluated, so it actually enters D3Cold state.
> > >
> > > There is no D3 hot support for this device(from the firmware's
> > > perspective), either it is at D0(via _PS0), or it will be at D3 cold(via
> > > _PS3).
> >
> > But this is the generic code. We can't only consider some special
> > device.
> >
> > Maybe we need some flag to tell which D3 state _PS3 is used for.
>
> No, please. As I said above, we need to reinitialize devices that _PS3 was
> executed on, which is equivalent to saying that those devices were put into
> D3_cold.
>
> The only situation where a device can be put into ACPI D3_hot (which is not
> the same as PCI D3_hot, mind you) is when:
>
> (1) There is _PR3 listing some of the device's power resources as "on".
> (2) The power resources listed by the _PR3 as "off" are turned off and the
> power resources listed by the _PR3 as "on" are left in the "on" state.
I don't understand item (2):
If the power resource is listed as "off", which means it's already
turned off. Then why should it be turned off again?
Let's see an example
Assume a device "dev0" depends on 5 power resources:
pr1, pr2, pr3, pr4, pr5
_PR3 lists 3 power resources: pr3, pr4, pr5
Device(dev0)
{
Name(_PR3, Package (0x03)
{
pr3,
pr4,
pr5
})
}
If dev0 is put into ACPI D3_hot and pr1 and pr2 are not referenced by
other devices, then it requires:
- pr1 and pr2 are off
- pr3, pr4 and pr5 are on
right?
Thanks,
Lin Ming
>
> Our generic code should reflect that.
>
> Thanks,
> Rafael
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