Re: [PATCH 7/7] perf ui/gtk: Use struct perf_error_ops
From: Ingo Molnar
Date: Mon May 07 2012 - 04:40:19 EST
* Namhyung Kim <namhyung.kim@xxxxxxx> wrote:
> Hi,
>
> On Mon, 7 May 2012 10:10:51 +0200, Ingo Molnar wrote:
> > * Namhyung Kim <namhyung.kim@xxxxxxx> wrote:
> >
> >> Hi,
> >>
> >> On Mon, 30 Apr 2012 09:31:28 +0300 (EEST), Pekka Enberg wrote:
> >> > On Mon, 30 Apr 2012, Namhyung Kim wrote:
> >> >> Define and use perf_gtk_eops to provide a GTK2 message
> >> >> dialog for error reporting. To do that, we need global
> >> >> main_window variable for tracking UI state.
> >> >>
> >> > I think this is an usability glitch waiting to happen - especially so if
> >> > you use it for warnings. There's no reason to require the user to react to
> >> > warning messages in the GUI because there's absolutely nothing they can do
> >> > about them.
> >> >
> >> > I guess we could do something like the "ui helpline" thing used by the
> >> > newt front-end if we really wanted to.
> >> >
> >> > Pekka
> >>
> >> I did quick grep on ui__warning and found that most of its
> >> users are trying to show the messages before exiting. I think
> >> some (at least) of them can be converted to ui__error(). And
> >> as existing implementation (TUI) already requires user input
> >> for this, I thought it's ok.
> >>
> >> But I agreed with you that ui__warning should not be used for
> >> showing non-critical messages and converted to helpline-style
> >> ones.
> >
> > If they are in essence ui__error() already then please convert
> > them to ui__error() instead of perpetuating the mistake - don't
> > force annoying pop-ups for warnings that may or may not be
> > fatal. Spurious pop-ups are sad and people hate them.
> >
>
> Ok, will do that in another patch (series). So you mean
> ui__warning should not be a pop-up dialog, right?
Pekka, is that what you meant too?
If there are *real* warnings that are not followed up by some
fatal close of the application then those should probably be
displayed in some sort of unintrusive manner - a scrolling list
of events, a small status display box that can be clicked on if
people get curious, etc.
Small, well-thought out details like that are nice in a GUI.
Create enough of them and people start not to hate the app
(people generally hate computers, so GUIs have an uphill
struggle). Break a critical mass and people will actively love
the app.
Thanks,
Ingo
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