[PATCH] Input: Change msleep to usleep_range for small msecs

From: Aniroop Mathur
Date: Thu Nov 24 2016 - 14:15:24 EST


msleep(1~20) may not do what the caller intends, and will often sleep longer.
(~20 ms actual sleep for any value given in the 1~20ms range)
This is not the desired behaviour for many cases like device resume time,
device suspend time, device enable time, data reading time, etc.
Thus, change msleep to usleep_range for precise wakeups.

Signed-off-by: Aniroop Mathur <a.mathur@xxxxxxxxxxx>
---
drivers/input/gameport/ns558.c | 4 ++--
drivers/input/joystick/adi.c | 4 ++--
drivers/input/joystick/analog.c | 12 ++++++------
drivers/input/joystick/gf2k.c | 8 ++++----
drivers/input/joystick/sidewinder.c | 24 ++++++++++++------------
drivers/input/keyboard/lm8323.c | 2 +-
drivers/input/mouse/navpoint.c | 2 +-
drivers/input/mouse/pxa930_trkball.c | 2 +-
drivers/input/mouse/synaptics_i2c.c | 6 +++---
drivers/input/touchscreen/ads7846.c | 4 ++--
drivers/input/touchscreen/edt-ft5x06.c | 4 ++--
drivers/input/touchscreen/w90p910_ts.c | 4 ++--
drivers/input/touchscreen/zylonite-wm97xx.c | 4 ++--
13 files changed, 40 insertions(+), 40 deletions(-)

diff --git a/drivers/input/gameport/ns558.c b/drivers/input/gameport/ns558.c
index 7c21784..046cb28 100644
--- a/drivers/input/gameport/ns558.c
+++ b/drivers/input/gameport/ns558.c
@@ -98,7 +98,7 @@ static int ns558_isa_probe(int io)
release_region(io, 1);
return -ENODEV;
}
- msleep(3);
+ usleep_range(3000, 3100);
/*
* After some time (4ms) the axes shouldn't change anymore.
*/
@@ -124,7 +124,7 @@ static int ns558_isa_probe(int io)
outb(0xff, io & (-1 << i));
for (j = b = 0; j < 1000; j++)
if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
- msleep(3);
+ usleep_range(3000, 3100);

if (b > 300) { /* We allow 30% difference */
release_region(io & (-1 << i), (1 << i));
diff --git a/drivers/input/joystick/adi.c b/drivers/input/joystick/adi.c
index d09cefa..f1955bf 100644
--- a/drivers/input/joystick/adi.c
+++ b/drivers/input/joystick/adi.c
@@ -48,7 +48,7 @@ MODULE_LICENSE("GPL");
#define ADI_MAX_START 200 /* Trigger to packet timeout [200us] */
#define ADI_MAX_STROBE 40 /* Single bit timeout [40us] */
#define ADI_INIT_DELAY 10 /* Delay after init packet [10ms] */
-#define ADI_DATA_DELAY 4 /* Delay after data packet [4ms] */
+#define ADI_DATA_DELAY 4000 /* Delay after data packet [4000us] */

#define ADI_MAX_LENGTH 256
#define ADI_MIN_LENGTH 8
@@ -514,7 +514,7 @@ static int adi_connect(struct gameport *gameport, struct gameport_driver *drv)

msleep(ADI_INIT_DELAY);
if (adi_read(port)) {
- msleep(ADI_DATA_DELAY);
+ usleep_range(ADI_DATA_DELAY, ADI_DATA_DELAY + 100);
adi_read(port);
}

diff --git a/drivers/input/joystick/analog.c b/drivers/input/joystick/analog.c
index 3d8ff09..2891704 100644
--- a/drivers/input/joystick/analog.c
+++ b/drivers/input/joystick/analog.c
@@ -88,7 +88,7 @@ MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
#define ANALOG_EXTENSIONS 0x7ff00
#define ANALOG_GAMEPAD 0x80000

-#define ANALOG_MAX_TIME 3 /* 3 ms */
+#define ANALOG_MAX_TIME 3000 /* 3000 us */
#define ANALOG_LOOP_TIME 2000 /* 2 * loop */
#define ANALOG_SAITEK_DELAY 200 /* 200 us */
#define ANALOG_SAITEK_TIME 2000 /* 2000 us */
@@ -257,7 +257,7 @@ static int analog_cooked_read(struct analog_port *port)
int i, j;

loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
- timeout = ANALOG_MAX_TIME * port->speed;
+ timeout = (ANALOG_MAX_TIME / 1000) * port->speed;

local_irq_save(flags);
gameport_trigger(gameport);
@@ -625,20 +625,20 @@ static int analog_init_port(struct gameport *gameport, struct gameport_driver *d

gameport_trigger(gameport);
t = gameport_read(gameport);
- msleep(ANALOG_MAX_TIME);
+ usleep_range(ANALOG_MAX_TIME, ANALOG_MAX_TIME + 100);
port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;

for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
if (!analog_cooked_read(port))
break;
- msleep(ANALOG_MAX_TIME);
+ usleep_range(ANALOG_MAX_TIME, ANALOG_MAX_TIME + 100);
}

u = v = 0;

- msleep(ANALOG_MAX_TIME);
- t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
+ usleep_range(ANALOG_MAX_TIME, ANALOG_MAX_TIME + 100);
+ t = gameport_time(gameport, ANALOG_MAX_TIME);
gameport_trigger(gameport);
while ((gameport_read(port->gameport) & port->mask) && (u < t))
u++;
diff --git a/drivers/input/joystick/gf2k.c b/drivers/input/joystick/gf2k.c
index 0f519db..e9d5095 100644
--- a/drivers/input/joystick/gf2k.c
+++ b/drivers/input/joystick/gf2k.c
@@ -42,7 +42,7 @@ MODULE_LICENSE("GPL");

#define GF2K_START 400 /* The time we wait for the first bit [400 us] */
#define GF2K_STROBE 40 /* The time we wait for the first bit [40 us] */
-#define GF2K_TIMEOUT 4 /* Wait for everything to settle [4 ms] */
+#define GF2K_TIMEOUT 4000 /* Wait for everything to settle [4000 us] */
#define GF2K_LENGTH 80 /* Max number of triplets in a packet */

/*
@@ -138,7 +138,7 @@ static void gf2k_trigger_seq(struct gameport *gameport, short *seq)
i = 0;
do {
gameport_trigger(gameport);
- t = gameport_time(gameport, GF2K_TIMEOUT * 1000);
+ t = gameport_time(gameport, GF2K_TIMEOUT);
while ((gameport_read(gameport) & 1) && t) t--;
udelay(seq[i]);
} while (seq[++i]);
@@ -259,11 +259,11 @@ static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv)

gf2k_trigger_seq(gameport, gf2k_seq_reset);

- msleep(GF2K_TIMEOUT);
+ usleep_range(GF2K_TIMEOUT, GF2K_TIMEOUT + 100);

gf2k_trigger_seq(gameport, gf2k_seq_digital);

- msleep(GF2K_TIMEOUT);
+ usleep_range(GF2K_TIMEOUT, GF2K_TIMEOUT + 100);

if (gf2k_read_packet(gameport, GF2K_LENGTH, data) < 12) {
err = -ENODEV;
diff --git a/drivers/input/joystick/sidewinder.c b/drivers/input/joystick/sidewinder.c
index 4a95b22..e5a1292 100644
--- a/drivers/input/joystick/sidewinder.c
+++ b/drivers/input/joystick/sidewinder.c
@@ -50,7 +50,7 @@ MODULE_LICENSE("GPL");

#define SW_START 600 /* The time we wait for the first bit [600 us] */
#define SW_STROBE 60 /* Max time per bit [60 us] */
-#define SW_TIMEOUT 6 /* Wait for everything to settle [6 ms] */
+#define SW_TIMEOUT 6000 /* Wait for everything to settle [6000 us] */
#define SW_KICK 45 /* Wait after A0 fall till kick [45 us] */
#define SW_END 8 /* Number of bits before end of packet to kick */
#define SW_FAIL 16 /* Number of packet read errors to fail and reinitialize */
@@ -139,7 +139,7 @@ static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int len
unsigned char pending, u, v;

i = -id; /* Don't care about data, only want ID */
- timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */
+ timeout = id ? gameport_time(gameport, SW_TIMEOUT) : 0; /* Set up global timeout for ID packet */
kick = id ? gameport_time(gameport, SW_KICK) : 0; /* Set up kick timeout for ID packet */
start = gameport_time(gameport, SW_START);
strobe = gameport_time(gameport, SW_STROBE);
@@ -248,7 +248,7 @@ static void sw_init_digital(struct gameport *gameport)
i = 0;
do {
gameport_trigger(gameport); /* Trigger */
- t = gameport_time(gameport, SW_TIMEOUT * 1000);
+ t = gameport_time(gameport, SW_TIMEOUT);
while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */
udelay(seq[i]); /* Delay magic time */
} while (seq[++i]);
@@ -483,13 +483,13 @@ static int sw_read(struct sw *sw)
" - reinitializing joystick.\n", sw->gameport->phys);

if (!i && sw->type == SW_ID_3DP) { /* 3D Pro can be in analog mode */
- mdelay(3 * SW_TIMEOUT);
+ mdelay(3 * (SW_TIMEOUT / 1000));
sw_init_digital(sw->gameport);
}

- mdelay(SW_TIMEOUT);
+ mdelay(SW_TIMEOUT / 1000);
i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0); /* Read normal data packet */
- mdelay(SW_TIMEOUT);
+ mdelay(SW_TIMEOUT / 1000);
sw_read_packet(sw->gameport, buf, SW_LENGTH, i); /* Read ID packet, this initializes the stick */

sw->fail = SW_FAIL;
@@ -616,14 +616,14 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
gameport->phys, gameport->io, gameport->speed);

i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read normal packet */
- msleep(SW_TIMEOUT);
+ usleep_range(SW_TIMEOUT, SW_TIMEOUT + 100);
dbg("Init 1: Mode %d. Length %d.", m , i);

if (!i) { /* No data. 3d Pro analog mode? */
sw_init_digital(gameport); /* Switch to digital */
- msleep(SW_TIMEOUT);
+ usleep_range(SW_TIMEOUT, SW_TIMEOUT + 100);
i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */
- msleep(SW_TIMEOUT);
+ usleep_range(SW_TIMEOUT, SW_TIMEOUT + 100);
dbg("Init 1b: Length %d.", i);
if (!i) { /* No data -> FAIL */
err = -ENODEV;
@@ -636,7 +636,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
dbg("Init 2: Mode %d. ID Length %d.", m, j);

if (j <= 0) { /* Read ID failed. Happens in 1-bit mode on PP */
- msleep(SW_TIMEOUT);
+ usleep_range(SW_TIMEOUT, SW_TIMEOUT + 100);
i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */
m |= sw_guess_mode(buf, i);
dbg("Init 2b: Mode %d. Length %d.", m, i);
@@ -644,7 +644,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
err = -ENODEV;
goto fail2;
}
- msleep(SW_TIMEOUT);
+ usleep_range(SW_TIMEOUT, SW_TIMEOUT + 100);
j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Retry reading ID */
dbg("Init 2c: ID Length %d.", j);
}
@@ -655,7 +655,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)

do {
k--;
- msleep(SW_TIMEOUT);
+ usleep_range(SW_TIMEOUT, SW_TIMEOUT + 100);
i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read data packet */
dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k);

diff --git a/drivers/input/keyboard/lm8323.c b/drivers/input/keyboard/lm8323.c
index 21bea52..14679e9 100644
--- a/drivers/input/keyboard/lm8323.c
+++ b/drivers/input/keyboard/lm8323.c
@@ -689,7 +689,7 @@ static int lm8323_probe(struct i2c_client *client,
break;
}

- msleep(1);
+ usleep_range(1000, 1100);
}

lm8323_configure(lm);
diff --git a/drivers/input/mouse/navpoint.c b/drivers/input/mouse/navpoint.c
index d6e8f58..2ede00b 100644
--- a/drivers/input/mouse/navpoint.c
+++ b/drivers/input/mouse/navpoint.c
@@ -166,7 +166,7 @@ static void navpoint_up(struct navpoint *navpoint)
for (timeout = 100; timeout != 0; --timeout) {
if (!(pxa_ssp_read_reg(ssp, SSSR) & SSSR_CSS))
break;
- msleep(1);
+ usleep_range(1000, 1100);
}

if (timeout == 0)
diff --git a/drivers/input/mouse/pxa930_trkball.c b/drivers/input/mouse/pxa930_trkball.c
index 9b4d9a5..d8ac9f9 100644
--- a/drivers/input/mouse/pxa930_trkball.c
+++ b/drivers/input/mouse/pxa930_trkball.c
@@ -85,7 +85,7 @@ static int write_tbcr(struct pxa930_trkball *trkball, int v)
while (--i) {
if (__raw_readl(trkball->mmio_base + TBCR) == v)
break;
- msleep(1);
+ usleep_range(1000, 1100);
}

if (i == 0) {
diff --git a/drivers/input/mouse/synaptics_i2c.c b/drivers/input/mouse/synaptics_i2c.c
index aa7c5da..826ac65 100644
--- a/drivers/input/mouse/synaptics_i2c.c
+++ b/drivers/input/mouse/synaptics_i2c.c
@@ -29,9 +29,9 @@
* after soft reset, we should wait for 1 ms
* before the device becomes operational
*/
-#define SOFT_RESET_DELAY_MS 3
+#define SOFT_RESET_DELAY_US 3000
/* and after hard reset, we should wait for max 500ms */
-#define HARD_RESET_DELAY_MS 500
+#define HARD_RESET_DELAY_US 500000

/* Registers by SMBus address */
#define PAGE_SEL_REG 0xff
@@ -311,7 +311,7 @@ static int synaptics_i2c_reset_config(struct i2c_client *client)
if (ret) {
dev_err(&client->dev, "Unable to reset device\n");
} else {
- msleep(SOFT_RESET_DELAY_MS);
+ usleep_range(SOFT_RESET_DELAY_US, SOFT_RESET_DELAY_US + 100);
ret = synaptics_i2c_config(client);
if (ret)
dev_err(&client->dev, "Unable to config device\n");
diff --git a/drivers/input/touchscreen/ads7846.c b/drivers/input/touchscreen/ads7846.c
index 1ce3ecb..b1a5a6c 100644
--- a/drivers/input/touchscreen/ads7846.c
+++ b/drivers/input/touchscreen/ads7846.c
@@ -58,7 +58,7 @@
* files.
*/

-#define TS_POLL_DELAY 1 /* ms delay before the first sample */
+#define TS_POLL_DELAY 1000 /* us delay before the first sample */
#define TS_POLL_PERIOD 5 /* ms delay between samples */

/* this driver doesn't aim at the peak continuous sample rate */
@@ -857,7 +857,7 @@ static irqreturn_t ads7846_irq(int irq, void *handle)
struct ads7846 *ts = handle;

/* Start with a small delay before checking pendown state */
- msleep(TS_POLL_DELAY);
+ usleep_range(TS_POLL_DELAY, TS_POLL_DELAY + 100);

while (!ts->stopped && get_pendown_state(ts)) {

diff --git a/drivers/input/touchscreen/edt-ft5x06.c b/drivers/input/touchscreen/edt-ft5x06.c
index 703e295..379dd31 100644
--- a/drivers/input/touchscreen/edt-ft5x06.c
+++ b/drivers/input/touchscreen/edt-ft5x06.c
@@ -67,7 +67,7 @@
#define EDT_SWITCH_MODE_RETRIES 10
#define EDT_SWITCH_MODE_DELAY 5 /* msec */
#define EDT_RAW_DATA_RETRIES 100
-#define EDT_RAW_DATA_DELAY 1 /* msec */
+#define EDT_RAW_DATA_DELAY 1000 /* usec */

enum edt_ver {
M06,
@@ -664,7 +664,7 @@ static ssize_t edt_ft5x06_debugfs_raw_data_read(struct file *file,
}

do {
- msleep(EDT_RAW_DATA_DELAY);
+ usleep_range(EDT_RAW_DATA_DELAY, EDT_RAW_DATA_DELAY + 100);
val = edt_ft5x06_register_read(tsdata, 0x08);
if (val < 1)
break;
diff --git a/drivers/input/touchscreen/w90p910_ts.c b/drivers/input/touchscreen/w90p910_ts.c
index da6004e..3f14b5a 100644
--- a/drivers/input/touchscreen/w90p910_ts.c
+++ b/drivers/input/touchscreen/w90p910_ts.c
@@ -171,9 +171,9 @@ static int w90p910_open(struct input_dev *dev)
clk_enable(w90p910_ts->clk);

__raw_writel(ADC_RST1, w90p910_ts->ts_reg);
- msleep(1);
+ usleep_range(1000, 1100);
__raw_writel(ADC_RST0, w90p910_ts->ts_reg);
- msleep(1);
+ usleep_range(1000, 1100);

/* set delay and screen type */
val = __raw_readl(w90p910_ts->ts_reg + 0x04);
diff --git a/drivers/input/touchscreen/zylonite-wm97xx.c b/drivers/input/touchscreen/zylonite-wm97xx.c
index e2ccd68..cebd3a8 100644
--- a/drivers/input/touchscreen/zylonite-wm97xx.c
+++ b/drivers/input/touchscreen/zylonite-wm97xx.c
@@ -81,7 +81,7 @@ static void wm97xx_acc_pen_up(struct wm97xx *wm)
{
int i;

- msleep(1);
+ usleep_range(1000, 1100);

for (i = 0; i < 16; i++)
MODR;
@@ -98,7 +98,7 @@ static int wm97xx_acc_pen_down(struct wm97xx *wm)
* for samples. The controller can't have a suitably low
* threshold set to use the notifications it gives.
*/
- msleep(1);
+ usleep_range(1000, 1100);

if (tries > 5) {
tries = 0;
--
2.6.2