Re: [PATCH] Input: Change msleep to usleep_range for small msecs
From: Dmitry Torokhov
Date: Sun Nov 27 2016 - 23:49:11 EST
Hi Aniroop,
On Fri, Nov 25, 2016 at 12:54:39AM +0530, Aniroop Mathur wrote:
> msleep(1~20) may not do what the caller intends, and will often sleep longer.
> (~20 ms actual sleep for any value given in the 1~20ms range)
> This is not the desired behaviour for many cases like device resume time,
> device suspend time, device enable time, data reading time, etc.
> Thus, change msleep to usleep_range for precise wakeups.
>
> Signed-off-by: Aniroop Mathur <a.mathur@xxxxxxxxxxx>
> ---
> drivers/input/gameport/ns558.c | 4 ++--
> drivers/input/joystick/adi.c | 4 ++--
> drivers/input/joystick/analog.c | 12 ++++++------
> drivers/input/joystick/gf2k.c | 8 ++++----
> drivers/input/joystick/sidewinder.c | 24 ++++++++++++------------
> drivers/input/keyboard/lm8323.c | 2 +-
> drivers/input/mouse/navpoint.c | 2 +-
> drivers/input/mouse/pxa930_trkball.c | 2 +-
> drivers/input/mouse/synaptics_i2c.c | 6 +++---
> drivers/input/touchscreen/ads7846.c | 4 ++--
> drivers/input/touchscreen/edt-ft5x06.c | 4 ++--
> drivers/input/touchscreen/w90p910_ts.c | 4 ++--
> drivers/input/touchscreen/zylonite-wm97xx.c | 4 ++--
This does make sense and probably even needed for the joystick drivers,
but I would like to make sure this is tested. Can you please split the
patch by driver and try to find people with the hardware to test this?
Thanks!
> 13 files changed, 40 insertions(+), 40 deletions(-)
>
> diff --git a/drivers/input/gameport/ns558.c b/drivers/input/gameport/ns558.c
> index 7c21784..046cb28 100644
> --- a/drivers/input/gameport/ns558.c
> +++ b/drivers/input/gameport/ns558.c
> @@ -98,7 +98,7 @@ static int ns558_isa_probe(int io)
> release_region(io, 1);
> return -ENODEV;
> }
> - msleep(3);
> + usleep_range(3000, 3100);
> /*
> * After some time (4ms) the axes shouldn't change anymore.
> */
> @@ -124,7 +124,7 @@ static int ns558_isa_probe(int io)
> outb(0xff, io & (-1 << i));
> for (j = b = 0; j < 1000; j++)
> if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
> - msleep(3);
> + usleep_range(3000, 3100);
>
> if (b > 300) { /* We allow 30% difference */
> release_region(io & (-1 << i), (1 << i));
> diff --git a/drivers/input/joystick/adi.c b/drivers/input/joystick/adi.c
> index d09cefa..f1955bf 100644
> --- a/drivers/input/joystick/adi.c
> +++ b/drivers/input/joystick/adi.c
> @@ -48,7 +48,7 @@ MODULE_LICENSE("GPL");
> #define ADI_MAX_START 200 /* Trigger to packet timeout [200us] */
> #define ADI_MAX_STROBE 40 /* Single bit timeout [40us] */
> #define ADI_INIT_DELAY 10 /* Delay after init packet [10ms] */
> -#define ADI_DATA_DELAY 4 /* Delay after data packet [4ms] */
> +#define ADI_DATA_DELAY 4000 /* Delay after data packet [4000us] */
>
> #define ADI_MAX_LENGTH 256
> #define ADI_MIN_LENGTH 8
> @@ -514,7 +514,7 @@ static int adi_connect(struct gameport *gameport, struct gameport_driver *drv)
>
> msleep(ADI_INIT_DELAY);
> if (adi_read(port)) {
> - msleep(ADI_DATA_DELAY);
> + usleep_range(ADI_DATA_DELAY, ADI_DATA_DELAY + 100);
> adi_read(port);
> }
>
> diff --git a/drivers/input/joystick/analog.c b/drivers/input/joystick/analog.c
> index 3d8ff09..2891704 100644
> --- a/drivers/input/joystick/analog.c
> +++ b/drivers/input/joystick/analog.c
> @@ -88,7 +88,7 @@ MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
> #define ANALOG_EXTENSIONS 0x7ff00
> #define ANALOG_GAMEPAD 0x80000
>
> -#define ANALOG_MAX_TIME 3 /* 3 ms */
> +#define ANALOG_MAX_TIME 3000 /* 3000 us */
> #define ANALOG_LOOP_TIME 2000 /* 2 * loop */
> #define ANALOG_SAITEK_DELAY 200 /* 200 us */
> #define ANALOG_SAITEK_TIME 2000 /* 2000 us */
> @@ -257,7 +257,7 @@ static int analog_cooked_read(struct analog_port *port)
> int i, j;
>
> loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
> - timeout = ANALOG_MAX_TIME * port->speed;
> + timeout = (ANALOG_MAX_TIME / 1000) * port->speed;
>
> local_irq_save(flags);
> gameport_trigger(gameport);
> @@ -625,20 +625,20 @@ static int analog_init_port(struct gameport *gameport, struct gameport_driver *d
>
> gameport_trigger(gameport);
> t = gameport_read(gameport);
> - msleep(ANALOG_MAX_TIME);
> + usleep_range(ANALOG_MAX_TIME, ANALOG_MAX_TIME + 100);
> port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
> port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
>
> for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
> if (!analog_cooked_read(port))
> break;
> - msleep(ANALOG_MAX_TIME);
> + usleep_range(ANALOG_MAX_TIME, ANALOG_MAX_TIME + 100);
> }
>
> u = v = 0;
>
> - msleep(ANALOG_MAX_TIME);
> - t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
> + usleep_range(ANALOG_MAX_TIME, ANALOG_MAX_TIME + 100);
> + t = gameport_time(gameport, ANALOG_MAX_TIME);
> gameport_trigger(gameport);
> while ((gameport_read(port->gameport) & port->mask) && (u < t))
> u++;
> diff --git a/drivers/input/joystick/gf2k.c b/drivers/input/joystick/gf2k.c
> index 0f519db..e9d5095 100644
> --- a/drivers/input/joystick/gf2k.c
> +++ b/drivers/input/joystick/gf2k.c
> @@ -42,7 +42,7 @@ MODULE_LICENSE("GPL");
>
> #define GF2K_START 400 /* The time we wait for the first bit [400 us] */
> #define GF2K_STROBE 40 /* The time we wait for the first bit [40 us] */
> -#define GF2K_TIMEOUT 4 /* Wait for everything to settle [4 ms] */
> +#define GF2K_TIMEOUT 4000 /* Wait for everything to settle [4000 us] */
> #define GF2K_LENGTH 80 /* Max number of triplets in a packet */
>
> /*
> @@ -138,7 +138,7 @@ static void gf2k_trigger_seq(struct gameport *gameport, short *seq)
> i = 0;
> do {
> gameport_trigger(gameport);
> - t = gameport_time(gameport, GF2K_TIMEOUT * 1000);
> + t = gameport_time(gameport, GF2K_TIMEOUT);
> while ((gameport_read(gameport) & 1) && t) t--;
> udelay(seq[i]);
> } while (seq[++i]);
> @@ -259,11 +259,11 @@ static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv)
>
> gf2k_trigger_seq(gameport, gf2k_seq_reset);
>
> - msleep(GF2K_TIMEOUT);
> + usleep_range(GF2K_TIMEOUT, GF2K_TIMEOUT + 100);
>
> gf2k_trigger_seq(gameport, gf2k_seq_digital);
>
> - msleep(GF2K_TIMEOUT);
> + usleep_range(GF2K_TIMEOUT, GF2K_TIMEOUT + 100);
>
> if (gf2k_read_packet(gameport, GF2K_LENGTH, data) < 12) {
> err = -ENODEV;
> diff --git a/drivers/input/joystick/sidewinder.c b/drivers/input/joystick/sidewinder.c
> index 4a95b22..e5a1292 100644
> --- a/drivers/input/joystick/sidewinder.c
> +++ b/drivers/input/joystick/sidewinder.c
> @@ -50,7 +50,7 @@ MODULE_LICENSE("GPL");
>
> #define SW_START 600 /* The time we wait for the first bit [600 us] */
> #define SW_STROBE 60 /* Max time per bit [60 us] */
> -#define SW_TIMEOUT 6 /* Wait for everything to settle [6 ms] */
> +#define SW_TIMEOUT 6000 /* Wait for everything to settle [6000 us] */
> #define SW_KICK 45 /* Wait after A0 fall till kick [45 us] */
> #define SW_END 8 /* Number of bits before end of packet to kick */
> #define SW_FAIL 16 /* Number of packet read errors to fail and reinitialize */
> @@ -139,7 +139,7 @@ static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int len
> unsigned char pending, u, v;
>
> i = -id; /* Don't care about data, only want ID */
> - timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */
> + timeout = id ? gameport_time(gameport, SW_TIMEOUT) : 0; /* Set up global timeout for ID packet */
> kick = id ? gameport_time(gameport, SW_KICK) : 0; /* Set up kick timeout for ID packet */
> start = gameport_time(gameport, SW_START);
> strobe = gameport_time(gameport, SW_STROBE);
> @@ -248,7 +248,7 @@ static void sw_init_digital(struct gameport *gameport)
> i = 0;
> do {
> gameport_trigger(gameport); /* Trigger */
> - t = gameport_time(gameport, SW_TIMEOUT * 1000);
> + t = gameport_time(gameport, SW_TIMEOUT);
> while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */
> udelay(seq[i]); /* Delay magic time */
> } while (seq[++i]);
> @@ -483,13 +483,13 @@ static int sw_read(struct sw *sw)
> " - reinitializing joystick.\n", sw->gameport->phys);
>
> if (!i && sw->type == SW_ID_3DP) { /* 3D Pro can be in analog mode */
> - mdelay(3 * SW_TIMEOUT);
> + mdelay(3 * (SW_TIMEOUT / 1000));
> sw_init_digital(sw->gameport);
> }
>
> - mdelay(SW_TIMEOUT);
> + mdelay(SW_TIMEOUT / 1000);
> i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0); /* Read normal data packet */
> - mdelay(SW_TIMEOUT);
> + mdelay(SW_TIMEOUT / 1000);
> sw_read_packet(sw->gameport, buf, SW_LENGTH, i); /* Read ID packet, this initializes the stick */
>
> sw->fail = SW_FAIL;
> @@ -616,14 +616,14 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
> gameport->phys, gameport->io, gameport->speed);
>
> i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read normal packet */
> - msleep(SW_TIMEOUT);
> + usleep_range(SW_TIMEOUT, SW_TIMEOUT + 100);
> dbg("Init 1: Mode %d. Length %d.", m , i);
>
> if (!i) { /* No data. 3d Pro analog mode? */
> sw_init_digital(gameport); /* Switch to digital */
> - msleep(SW_TIMEOUT);
> + usleep_range(SW_TIMEOUT, SW_TIMEOUT + 100);
> i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */
> - msleep(SW_TIMEOUT);
> + usleep_range(SW_TIMEOUT, SW_TIMEOUT + 100);
> dbg("Init 1b: Length %d.", i);
> if (!i) { /* No data -> FAIL */
> err = -ENODEV;
> @@ -636,7 +636,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
> dbg("Init 2: Mode %d. ID Length %d.", m, j);
>
> if (j <= 0) { /* Read ID failed. Happens in 1-bit mode on PP */
> - msleep(SW_TIMEOUT);
> + usleep_range(SW_TIMEOUT, SW_TIMEOUT + 100);
> i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */
> m |= sw_guess_mode(buf, i);
> dbg("Init 2b: Mode %d. Length %d.", m, i);
> @@ -644,7 +644,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
> err = -ENODEV;
> goto fail2;
> }
> - msleep(SW_TIMEOUT);
> + usleep_range(SW_TIMEOUT, SW_TIMEOUT + 100);
> j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Retry reading ID */
> dbg("Init 2c: ID Length %d.", j);
> }
> @@ -655,7 +655,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
>
> do {
> k--;
> - msleep(SW_TIMEOUT);
> + usleep_range(SW_TIMEOUT, SW_TIMEOUT + 100);
> i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read data packet */
> dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k);
>
> diff --git a/drivers/input/keyboard/lm8323.c b/drivers/input/keyboard/lm8323.c
> index 21bea52..14679e9 100644
> --- a/drivers/input/keyboard/lm8323.c
> +++ b/drivers/input/keyboard/lm8323.c
> @@ -689,7 +689,7 @@ static int lm8323_probe(struct i2c_client *client,
> break;
> }
>
> - msleep(1);
> + usleep_range(1000, 1100);
> }
>
> lm8323_configure(lm);
> diff --git a/drivers/input/mouse/navpoint.c b/drivers/input/mouse/navpoint.c
> index d6e8f58..2ede00b 100644
> --- a/drivers/input/mouse/navpoint.c
> +++ b/drivers/input/mouse/navpoint.c
> @@ -166,7 +166,7 @@ static void navpoint_up(struct navpoint *navpoint)
> for (timeout = 100; timeout != 0; --timeout) {
> if (!(pxa_ssp_read_reg(ssp, SSSR) & SSSR_CSS))
> break;
> - msleep(1);
> + usleep_range(1000, 1100);
> }
>
> if (timeout == 0)
> diff --git a/drivers/input/mouse/pxa930_trkball.c b/drivers/input/mouse/pxa930_trkball.c
> index 9b4d9a5..d8ac9f9 100644
> --- a/drivers/input/mouse/pxa930_trkball.c
> +++ b/drivers/input/mouse/pxa930_trkball.c
> @@ -85,7 +85,7 @@ static int write_tbcr(struct pxa930_trkball *trkball, int v)
> while (--i) {
> if (__raw_readl(trkball->mmio_base + TBCR) == v)
> break;
> - msleep(1);
> + usleep_range(1000, 1100);
> }
>
> if (i == 0) {
> diff --git a/drivers/input/mouse/synaptics_i2c.c b/drivers/input/mouse/synaptics_i2c.c
> index aa7c5da..826ac65 100644
> --- a/drivers/input/mouse/synaptics_i2c.c
> +++ b/drivers/input/mouse/synaptics_i2c.c
> @@ -29,9 +29,9 @@
> * after soft reset, we should wait for 1 ms
> * before the device becomes operational
> */
> -#define SOFT_RESET_DELAY_MS 3
> +#define SOFT_RESET_DELAY_US 3000
> /* and after hard reset, we should wait for max 500ms */
> -#define HARD_RESET_DELAY_MS 500
> +#define HARD_RESET_DELAY_US 500000
>
> /* Registers by SMBus address */
> #define PAGE_SEL_REG 0xff
> @@ -311,7 +311,7 @@ static int synaptics_i2c_reset_config(struct i2c_client *client)
> if (ret) {
> dev_err(&client->dev, "Unable to reset device\n");
> } else {
> - msleep(SOFT_RESET_DELAY_MS);
> + usleep_range(SOFT_RESET_DELAY_US, SOFT_RESET_DELAY_US + 100);
> ret = synaptics_i2c_config(client);
> if (ret)
> dev_err(&client->dev, "Unable to config device\n");
> diff --git a/drivers/input/touchscreen/ads7846.c b/drivers/input/touchscreen/ads7846.c
> index 1ce3ecb..b1a5a6c 100644
> --- a/drivers/input/touchscreen/ads7846.c
> +++ b/drivers/input/touchscreen/ads7846.c
> @@ -58,7 +58,7 @@
> * files.
> */
>
> -#define TS_POLL_DELAY 1 /* ms delay before the first sample */
> +#define TS_POLL_DELAY 1000 /* us delay before the first sample */
> #define TS_POLL_PERIOD 5 /* ms delay between samples */
>
> /* this driver doesn't aim at the peak continuous sample rate */
> @@ -857,7 +857,7 @@ static irqreturn_t ads7846_irq(int irq, void *handle)
> struct ads7846 *ts = handle;
>
> /* Start with a small delay before checking pendown state */
> - msleep(TS_POLL_DELAY);
> + usleep_range(TS_POLL_DELAY, TS_POLL_DELAY + 100);
>
> while (!ts->stopped && get_pendown_state(ts)) {
>
> diff --git a/drivers/input/touchscreen/edt-ft5x06.c b/drivers/input/touchscreen/edt-ft5x06.c
> index 703e295..379dd31 100644
> --- a/drivers/input/touchscreen/edt-ft5x06.c
> +++ b/drivers/input/touchscreen/edt-ft5x06.c
> @@ -67,7 +67,7 @@
> #define EDT_SWITCH_MODE_RETRIES 10
> #define EDT_SWITCH_MODE_DELAY 5 /* msec */
> #define EDT_RAW_DATA_RETRIES 100
> -#define EDT_RAW_DATA_DELAY 1 /* msec */
> +#define EDT_RAW_DATA_DELAY 1000 /* usec */
>
> enum edt_ver {
> M06,
> @@ -664,7 +664,7 @@ static ssize_t edt_ft5x06_debugfs_raw_data_read(struct file *file,
> }
>
> do {
> - msleep(EDT_RAW_DATA_DELAY);
> + usleep_range(EDT_RAW_DATA_DELAY, EDT_RAW_DATA_DELAY + 100);
> val = edt_ft5x06_register_read(tsdata, 0x08);
> if (val < 1)
> break;
> diff --git a/drivers/input/touchscreen/w90p910_ts.c b/drivers/input/touchscreen/w90p910_ts.c
> index da6004e..3f14b5a 100644
> --- a/drivers/input/touchscreen/w90p910_ts.c
> +++ b/drivers/input/touchscreen/w90p910_ts.c
> @@ -171,9 +171,9 @@ static int w90p910_open(struct input_dev *dev)
> clk_enable(w90p910_ts->clk);
>
> __raw_writel(ADC_RST1, w90p910_ts->ts_reg);
> - msleep(1);
> + usleep_range(1000, 1100);
> __raw_writel(ADC_RST0, w90p910_ts->ts_reg);
> - msleep(1);
> + usleep_range(1000, 1100);
>
> /* set delay and screen type */
> val = __raw_readl(w90p910_ts->ts_reg + 0x04);
> diff --git a/drivers/input/touchscreen/zylonite-wm97xx.c b/drivers/input/touchscreen/zylonite-wm97xx.c
> index e2ccd68..cebd3a8 100644
> --- a/drivers/input/touchscreen/zylonite-wm97xx.c
> +++ b/drivers/input/touchscreen/zylonite-wm97xx.c
> @@ -81,7 +81,7 @@ static void wm97xx_acc_pen_up(struct wm97xx *wm)
> {
> int i;
>
> - msleep(1);
> + usleep_range(1000, 1100);
>
> for (i = 0; i < 16; i++)
> MODR;
> @@ -98,7 +98,7 @@ static int wm97xx_acc_pen_down(struct wm97xx *wm)
> * for samples. The controller can't have a suitably low
> * threshold set to use the notifications it gives.
> */
> - msleep(1);
> + usleep_range(1000, 1100);
>
> if (tries > 5) {
> tries = 0;
> --
> 2.6.2
>
--
Dmitry