Re: [PATCH 5/5] Input: xpad - fix stuck mode button on Xbox One S pad
From: Dmitry Torokhov
Date: Mon Feb 06 2017 - 17:03:27 EST
On Sat, Feb 04, 2017 at 04:30:02PM -0800, Cameron Gutman wrote:
> The Xbox One S requires an ack to its mode button report
> otherwise it continuously retransmits the report. This
> makes the mode button appear to be stuck down after it
> is pressed for the first time.
>
> Signed-off-by: Cameron Gutman <aicommander@xxxxxxxxx>
Applied, thank you.
> ---
> drivers/input/joystick/xpad.c | 33 +++++++++++++++++++++++++++++++++
> 1 file changed, 33 insertions(+)
>
> diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c
> index 1179266..eb01c54 100644
> --- a/drivers/input/joystick/xpad.c
> +++ b/drivers/input/joystick/xpad.c
> @@ -414,6 +414,7 @@ struct usb_xpad {
>
> static int xpad_init_input(struct usb_xpad *xpad);
> static void xpad_deinit_input(struct usb_xpad *xpad);
> +static void xpadone_ack_mode_report(struct usb_xpad *xpad, u8 seq_num);
>
> /*
> * xpad_process_packet
> @@ -647,6 +648,14 @@ static void xpadone_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char
>
> /* the xbox button has its own special report */
> if (data[0] == 0X07) {
> + /*
> + * The Xbox One S controller requires these reports to be
> + * acked otherwise it continues sending them forever and
> + * won't report further mode button events.
> + */
> + if (data[1] == 0x30)
> + xpadone_ack_mode_report(xpad, data[2]);
> +
> input_report_key(dev, BTN_MODE, data[4] & 0x01);
> input_sync(dev);
> return;
> @@ -983,6 +992,30 @@ static int xpad_start_xbox_one(struct usb_xpad *xpad)
> return retval;
> }
>
> +static void xpadone_ack_mode_report(struct usb_xpad *xpad, u8 seq_num)
> +{
> + unsigned long flags;
> + struct xpad_output_packet *packet =
> + &xpad->out_packets[XPAD_OUT_CMD_IDX];
> + static const u8 mode_report_ack[] = {
> + 0x01, 0x20, 0x00, 0x09, 0x00, 0x07, 0x20, 0x02,
> + 0x00, 0x00, 0x00, 0x00, 0x00
> + };
> +
> + spin_lock_irqsave(&xpad->odata_lock, flags);
> +
> + packet->len = sizeof(mode_report_ack);
> + memcpy(packet->data, mode_report_ack, packet->len);
> + packet->data[2] = seq_num;
> + packet->pending = true;
> +
> + /* Reset the sequence so we send out the ack now */
> + xpad->last_out_packet = -1;
> + xpad_try_sending_next_out_packet(xpad);
> +
> + spin_unlock_irqrestore(&xpad->odata_lock, flags);
> +}
> +
> #ifdef CONFIG_JOYSTICK_XPAD_FF
> static int xpad_play_effect(struct input_dev *dev, void *data, struct ff_effect *effect)
> {
> --
> 2.9.3
>
--
Dmitry