Re: [PATCH 08/17] drm/sun4i: Add support for DE2 VI planes
From: Jernej Åkrabec
Date: Tue Nov 28 2017 - 16:28:40 EST
Hi!
Dne torek, 28. november 2017 ob 22:00:01 CET je Maxime Ripard napisal(a):
> Hi,
>
> On Mon, Nov 27, 2017 at 09:57:41PM +0100, Jernej Skrabec wrote:
> > This commit adds basic support for VI planes. They are meant for video
> > overlay and because of that they support YUV formats too. However, using
> > YUV planes is not straightforward, so only RGB support for now.
> >
> > Signed-off-by: Jernej Skrabec <jernej.skrabec@xxxxxxxx>
> > ---
> >
> > drivers/gpu/drm/sun4i/sun8i_layer.c | 40 +++++++---
> > drivers/gpu/drm/sun4i/sun8i_mixer.c | 144
> > +++++++++++++++++++++++++++++++++--- drivers/gpu/drm/sun4i/sun8i_mixer.h
> > | 38 ++++++++--
> > 3 files changed, 196 insertions(+), 26 deletions(-)
> >
> > diff --git a/drivers/gpu/drm/sun4i/sun8i_layer.c
> > b/drivers/gpu/drm/sun4i/sun8i_layer.c index 49ccdd0149bd..e1b6ad82145e
> > 100644
> > --- a/drivers/gpu/drm/sun4i/sun8i_layer.c
> > +++ b/drivers/gpu/drm/sun4i/sun8i_layer.c
> > @@ -47,13 +47,22 @@ static int sun8i_mixer_layer_atomic_check(struct
> > drm_plane *plane,>
> > true, true);
> >
> > }
> >
> > +static void sun8i_mixer_layer_enable(struct sun8i_layer *layer, bool
> > enable) +{
> > + struct sun8i_mixer *mixer = layer->mixer;
> > +
> > + if (layer->id < mixer->cfg->vi_num)
> > + sun8i_mixer_vi_layer_enable(mixer, layer->id, enable);
> > + else
> > + sun8i_mixer_ui_layer_enable(mixer, layer->id, enable);
> > +}
> > +
> >
> > static void sun8i_mixer_layer_atomic_disable(struct drm_plane *plane,
> >
> > struct drm_plane_state *old_state)
> >
> > {
> >
> > struct sun8i_layer *layer = plane_to_sun8i_layer(plane);
> >
> > - struct sun8i_mixer *mixer = layer->mixer;
> >
> > - sun8i_mixer_layer_enable(mixer, layer->id, false);
> > + sun8i_mixer_layer_enable(layer, false);
> >
> > }
> >
> > static void sun8i_mixer_layer_atomic_update(struct drm_plane *plane,
> >
> > @@ -63,14 +72,21 @@ static void sun8i_mixer_layer_atomic_update(struct
> > drm_plane *plane,>
> > struct sun8i_mixer *mixer = layer->mixer;
> >
> > if (!plane->state->visible) {
> >
> > - sun8i_mixer_layer_enable(mixer, layer->id, false);
> > + sun8i_mixer_layer_enable(layer, false);
> >
> > return;
> >
> > }
> >
> > - sun8i_mixer_update_layer_coord(mixer, layer->id, plane);
> > - sun8i_mixer_update_layer_formats(mixer, layer->id, plane);
> > - sun8i_mixer_update_layer_buffer(mixer, layer->id, plane);
> > - sun8i_mixer_layer_enable(mixer, layer->id, true);
> > + if (layer->id < mixer->cfg->vi_num) {
> > + sun8i_mixer_update_vi_layer_coord(mixer, layer->id, plane);
> > + sun8i_mixer_update_vi_layer_formats(mixer, layer->id, plane);
> > + sun8i_mixer_update_vi_layer_buffer(mixer, layer->id, plane);
> > + } else {
> > + sun8i_mixer_update_ui_layer_coord(mixer, layer->id, plane);
> > + sun8i_mixer_update_ui_layer_formats(mixer, layer->id, plane);
> > + sun8i_mixer_update_ui_layer_buffer(mixer, layer->id, plane);
> > + }
> > +
> > + sun8i_mixer_layer_enable(layer, true);
>
> So you can probably tell by the patches I had in my other serie, but
> we should really split the UI and VI support in two files, especially
> since it has pretty much no code path or data in common (if you
> combine this patch with the YUV support).
Yeah, that would probably be best. But how to split it? sun8i_layer.c seems to
be pretty common apart from those calls. Or would you prefer sun8i_[ui|
vi]_layer.c anyway? But that would mean having two sun8i_layers_init()
functions which doesn't fit well into current concept afaik.
How would you split sun8i_mixer.c ? Leave common code (HW initialization) in
it and create two new files sun8i_[ui|vi]_channel.c ? Common code could be
later extended with zpos adjusting code.
Best regards,
Jernej
>
> Maxime
>
> --
> Maxime Ripard, Free Electrons
> Embedded Linux and Kernel engineering
> http://free-electrons.com