Re: [PATCH 4/4] drm/meson: convert to the new canvas module
From: Jerome Brunet
Date: Thu Aug 02 2018 - 12:04:21 EST
On Thu, 2018-08-02 at 14:34 +0200, Maxime Jourdan wrote:
> Hi Jerome,
>
> 2018-08-02 10:39 GMT+02:00 Jerome Brunet <jbrunet@xxxxxxxxxxxx>:
> > I looks like the consumer of your 'canvas' devices must know how the canvas
> > device is organized internally. Maybe something better can be done ?
> >
> > Your canvas driver could provide a consumer API, for example:
> > meson_canvas_get(): to translate for struct device_node to whatever abstract
> > pointer you would need.
> > meson_canvas_alloc(), setup(), etc ...
> >
> > ... This is just adding a bit of indirection but it would help hide the plumbing
> > of your canvas driver from the consumers (and repeat this code in each). This
> > might be usefull if you ever to make this canvas driver evolve.
>
> Overall the inner workings are hidden as there is an ops struct
> instead of public functions.
What I don't like is precisely that you need to expose this 'struct ops' to the
consumer. I would prefer an API for this (it can be a 1:1 mapping). The canvas
should remain some abstract object you get from DT.
IMO, this is the same as a reset, a syscon or whatever other phandle you get
from DT. The consumer should not have to 'care' how it works (how data are
organized), it should just use it.
Whatever you need to do to deal with your canvas phandle should (IMO) reside in
your soc/amlogic/meson-canvas.c, and not be spread in the consumers.
>
> I agree that the "fetch the node" boilerplate code could be put behind
> a helper, but at the same time this code helps remind the developer
> that there needs to be a canvas node in the dts, and that it has to be
> linked in your own device node.
This is why we have a DT documentation.
And, as far as I understand amlogic's display and decoder stuff, you won't get
very far w/o a canvas, so 'the developer' will be reminded fairly quickly ;)
>
> I would like to keep it that way if that is okay with you.
It's just my opinion, I'm not the one merging it ... :P