[PATCH 1/4] drm/v3d: Fix whitespace inconsistency in the header.
From: Eric Anholt
Date: Thu Nov 08 2018 - 11:17:19 EST
Signed-off-by: Eric Anholt <eric@xxxxxxxxxx>
---
include/uapi/drm/v3d_drm.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
index f446656d00b1..b1e5de076b0f 100644
--- a/include/uapi/drm/v3d_drm.h
+++ b/include/uapi/drm/v3d_drm.h
@@ -66,7 +66,7 @@ struct drm_v3d_submit_cl {
*/
__u32 bcl_start;
- /** End address of the BCL (first byte after the BCL) */
+ /** End address of the BCL (first byte after the BCL) */
__u32 bcl_end;
/* Offset of the render command list.
@@ -82,7 +82,7 @@ struct drm_v3d_submit_cl {
*/
__u32 rcl_start;
- /** End address of the RCL (first byte after the RCL) */
+ /** End address of the RCL (first byte after the RCL) */
__u32 rcl_end;
/** An optional sync object to wait on before starting the BCL. */
--
2.19.1