On Tue, 20 Nov 2018, Qian Cai wrote:
Looking deeper at that.
diff --git a/lib/debugobjects.c b/lib/debugobjects.c
index 70935ed91125..140571aa483c 100644
--- a/lib/debugobjects.c
+++ b/lib/debugobjects.c
@@ -23,9 +23,81 @@
#define ODEBUG_HASH_BITS 14
#define ODEBUG_HASH_SIZE (1 << ODEBUG_HASH_BITS)
-#define ODEBUG_POOL_SIZE 1024
+#define ODEBUG_DEFAULT_POOL 512
#define ODEBUG_POOL_MIN_LEVEL 256
+/*
+ * Some debug objects are allocated during the early boot. Enabling some options
+ * like timers or workqueue objects may increase the size required significantly
+ * with large number of CPUs. For example (as today, 20 Nov. 2018),
+ *
+ * No. CPUs x 2 (worker pool) objects:
+ *
+ * start_kernel
+ * workqueue_init_early
+ * init_worker_pool
+ * init_timer_key
+ * debug_object_init
+ *
+ * No. CPUs objects (CONFIG_HIGH_RES_TIMERS):
+ *
+ * sched_init
+ * hrtick_rq_init
+ * hrtimer_init
+ *
+ * CONFIG_DEBUG_OBJECTS_WORK:
+ * No. CPUs x 6 (workqueue) objects:
+ *
+ * workqueue_init_early
+ * alloc_workqueue
+ * __alloc_workqueue_key
+ * alloc_and_link_pwqs
+ * init_pwq
+ *
+ * Also, plus No. CPUs objects:
+ *
+ * perf_event_init
+ * __init_srcu_struct
+ * init_srcu_struct_fields
+ * init_srcu_struct_nodes
+ * __init_work
None of the things are actually used or required _BEFORE_
debug_objects_mem_init() is invoked.
The reason why the call is at this place in start_kernel() is
historical. It's because back in the days when debugobjects were added the
memory allocator was enabled way later than today. So we can just move the
debug_objects_mem_init() call right before sched_init() I think.
+ * Increase the number a bit more in case the implmentatins are changed in the
+ * future, as it is better to avoid OOM than spending a bit more kernel memory
+ * that will/can be freed.
+ *
+ * With all debug objects config options selected except the workqueue and the
+ * timers, kernel reports,
+ * 64-CPU: ODEBUG: 4 of 4 active objects replaced
+ * 256-CPU: ODEBUG: 4 of 4 active objects replaced
+ *
+ * all the options except the workqueue:
+ * 64-CPU: ODEBUG: 466 of 466 active objects replaced
+ * 256-CPU: ODEBUG: 1810 of 1810 active objects replaced
+ *
+ * all the options except the timers:
+ * 64-CPU: ODEBUG: 652 of 652 active objects replaced
+ * 256-CPU: ODEBUG: 2572 of 2572 active objects replaced
+ *
+ * all the options:
+ * 64-CPU: ODEBUG: 1114 of 1114 active objects replaced
+ * 256-CPU: ODEBUG: 4378 of 4378 active objects replaced
+ */
+#ifdef CONFIG_DEBUG_OBJECTS_WORK
+#define ODEBUG_WORK_PCPU_CNT 10
+#else
+#define ODEBUG_WORK_PCPU_CNT 0
+#endif /* CONFIG_DEBUG_OBJECTS_WORK */
+
+#ifdef CONFIG_DEBUG_OBJECTS_TIMERS
+#define ODEBUG_TIMERS_PCPU_CNT 10
+#else
+#define ODEBUG_TIMERS_PCPU_CNT 0
+#endif /* CONFIG_DEBUG_OBJECTS_TIMERS */
Btw, the scaling here is way off.
+#define ODEBUG_POOL_SIZE (ODEBUG_DEFAULT_POOL + CONFIG_NR_CPUS * \
+ (ODEBUG_TIMERS_PCPU_CNT + ODEBUG_WORK_PCPU_CNT))
CONFIG_NR_CPUS Pool size Storage size
256 256512 4M
According to your list above it uses 4378 object for 256 CPUs. That's off
by an factor of ~58.