[PATCH v2] asoc: sti: fix possible sleep-in-atomic

From: Arnaud Pouliquen
Date: Mon Jan 13 2020 - 05:05:18 EST


Change mutex and spinlock management to avoid sleep
in atomic issue.

Signed-off-by: Arnaud Pouliquen <arnaud.pouliquen@xxxxxx>
---
V1 to V2 suppress unexpected [INTERNAL REVIEW] tag in subject

sound/soc/sti/uniperif_player.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/sound/soc/sti/uniperif_player.c b/sound/soc/sti/uniperif_player.c
index 48ea915b24ba..2ed92c990b97 100644
--- a/sound/soc/sti/uniperif_player.c
+++ b/sound/soc/sti/uniperif_player.c
@@ -226,7 +226,6 @@ static void uni_player_set_channel_status(struct uniperif *player,
* sampling frequency. If no sample rate is already specified, then
* set one.
*/
- mutex_lock(&player->ctrl_lock);
if (runtime) {
switch (runtime->rate) {
case 22050:
@@ -303,7 +302,6 @@ static void uni_player_set_channel_status(struct uniperif *player,
player->stream_settings.iec958.status[3 + (n * 4)] << 24;
SET_UNIPERIF_CHANNEL_STA_REGN(player, n, status);
}
- mutex_unlock(&player->ctrl_lock);

/* Update the channel status */
if (player->ver < SND_ST_UNIPERIF_VERSION_UNI_PLR_TOP_1_0)
@@ -365,8 +363,10 @@ static int uni_player_prepare_iec958(struct uniperif *player,

SET_UNIPERIF_CTRL_ZERO_STUFF_HW(player);

+ mutex_lock(&player->ctrl_lock);
/* Update the channel status */
uni_player_set_channel_status(player, runtime);
+ mutex_unlock(&player->ctrl_lock);

/* Clear the user validity user bits */
SET_UNIPERIF_USER_VALIDITY_VALIDITY_LR(player, 0);
@@ -598,7 +598,6 @@ static int uni_player_ctl_iec958_put(struct snd_kcontrol *kcontrol,
iec958->status[1] = ucontrol->value.iec958.status[1];
iec958->status[2] = ucontrol->value.iec958.status[2];
iec958->status[3] = ucontrol->value.iec958.status[3];
- mutex_unlock(&player->ctrl_lock);

spin_lock_irqsave(&player->irq_lock, flags);
if (player->substream && player->substream->runtime)
@@ -608,6 +607,8 @@ static int uni_player_ctl_iec958_put(struct snd_kcontrol *kcontrol,
uni_player_set_channel_status(player, NULL);

spin_unlock_irqrestore(&player->irq_lock, flags);
+ mutex_unlock(&player->ctrl_lock);
+
return 0;
}

--
2.17.1