Re: [PATCH v3] Input: analog: Always use ktime functions
From: Dmitry Torokhov
Date: Thu Sep 09 2021 - 02:41:02 EST
On Tue, Sep 07, 2021 at 07:29:36PM -0700, Guenter Roeck wrote:
> On 9/7/21 6:43 PM, Dmitry Torokhov wrote:
> > Hi Guenter,
> >
> > On Tue, Sep 07, 2021 at 05:37:34AM -0700, Guenter Roeck wrote:
> > > @@ -241,11 +176,11 @@ static int analog_cooked_read(struct analog_port *port)
> > > int i, j;
> > > loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
> > > - timeout = ANALOG_MAX_TIME * port->speed;
> > > + timeout = ANALOG_MAX_TIME * NSEC_PER_MSEC;
> > > local_irq_save(flags);
> > > gameport_trigger(gameport);
> > > - now = get_time();
> > > + now = ktime_get();
> >
> > There are time[4], now, etc variables above this block that are u64. I
> > think they can be make ktime_t. I can do it myself if you agree.
> >
> Sure.
>
> > > @@ -378,35 +313,19 @@ static void analog_calibrate_timer(struct analog_port *port)
> > > u64 t1, t2, t3;
> >
> > I think these should also be ktime_t.
> >
> Ok. Do you want me to resend or are you going to make the changes ?
I made the changes and applied, thank you.
--
Dmitry